public Unity_Object_GBAVVIsometric_TargetObj(GBAVV_Isometric_TargetObject obj, Unity_ObjectManager_GBAVVIsometric objManager, int linkIndex) : base(objManager)
 {
     Object           = obj;
     LinkIndex        = linkIndex;
     FlipHorizontally = Object.XPos.Value - Object.TargetXPos.Value != 0;
 }
 public Unity_Object_GBAVVIsometric_TargetObjTarget(GBAVV_Isometric_TargetObject obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager)
 {
     Object = obj;
 }