示例#1
0
文件: Ammo.cs 项目: Blinker/Questor
 public Ammo Clone()
 {
     var ammo = new Ammo();
     ammo.TypeId = TypeId;
     ammo.DamageType = DamageType;
     ammo.Range = Range;
     ammo.Quantity = Quantity;
     return ammo;
 }
示例#2
0
        public void LoadSettings()
        {
            var path         = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            var settingsPath = Path.Combine(path, Cache.Instance.FilterPath(_characterName) + ".xml");

            var reloadSettings = _characterName != Cache.Instance.DirectEve.Me.Name;

            if (File.Exists(settingsPath))
            {
                reloadSettings = _lastModifiedDate != File.GetLastWriteTime(settingsPath);
            }

            if (!reloadSettings)
            {
                return;
            }

            _characterName    = Cache.Instance.DirectEve.Me.Name;
            _lastModifiedDate = File.GetLastWriteTime(settingsPath);

            if (!File.Exists(settingsPath))
            {
                // Clear settings
                AgentName = string.Empty;

                AutoStart   = false;
                RandomDelay = 0;

                WindowXPosition = null;
                WindowYPosition = null;

                LootHangar = string.Empty;
                AmmoHangar = string.Empty;

                MissionsPath = Path.Combine(path, "Missions");

                MaximumHighValueTargets = 0;
                MaximumLowValueTargets  = 0;

                Ammo.Clear();

                MinimumAmmoCharges = 0;

                WeaponGroupId = 0;

                ReserveCargoCapacity = 0;

                MaximumWreckTargets = 0;

                SpeedTank     = false;
                OrbitDistance = 0;

                ActivateRepairModules   = 0;
                DeactivateRepairModules = 0;

                MinimumShieldPct    = 0;
                MinimumArmorPct     = 0;
                MinimumCapacitorPct = 0;
                SafeShieldPct       = 0;
                SafeArmorPct        = 0;
                SafeCapacitorPct    = 0;

                UseDrones                        = false;
                DroneTypeId                      = 0;
                DroneControlRange                = 0;
                DroneMinimumShieldPct            = 0;
                DroneMinimumArmorPct             = 0;
                DroneMinimumCapacitorPct         = 0;
                DroneRecallCapacitorPct          = 0;
                LongRangeDroneRecallCapacitorPct = 0;

                Blacklist.Clear();
                return;
            }

            var xml = XDocument.Load(settingsPath).Root;

            DebugStates      = (bool?)xml.Element("debugStates") ?? false;
            DebugPerformance = (bool?)xml.Element("debugPerformance") ?? false;

            AutoStart   = (bool?)xml.Element("autoStart") ?? false;
            RandomDelay = (int?)xml.Element("randomDelay") ?? 0;

            EnableStorylines = (bool?)xml.Element("enableStorylines") ?? false;

            WindowXPosition = (int?)xml.Element("windowXPosition");
            WindowYPosition = (int?)xml.Element("windowYPosition");

            CombatShipName  = (string)xml.Element("combatShipName");
            SalvageShipName = (string)xml.Element("salvageShipName");

            LootHangar = (string)xml.Element("lootHangar");
            AmmoHangar = (string)xml.Element("ammoHangar");

            CreateSalvageBookmarks = (bool?)xml.Element("createSalvageBookmarks") ?? false;
            BookmarkPrefix         = (string)xml.Element("bookmarkPrefix") ?? "Salvage:";
            MinimumWreckCount      = (int?)xml.Element("minimumWreckCount") ?? 1;
            AfterMissionSalvaging  = (bool?)xml.Element("afterMissionSalvaging") ?? false;
            UnloadLootAtStation    = (bool?)xml.Element("unloadLootAtStation") ?? false;

            AgentName = (string)xml.Element("agentName");

            var missionsPath = (string)xml.Element("missionsPath");

            MissionsPath = !string.IsNullOrEmpty(missionsPath) ? Path.Combine(path, missionsPath) : Path.Combine(path, "Missions");

            MaximumHighValueTargets = (int?)xml.Element("maximumHighValueTargets") ?? 2;
            MaximumLowValueTargets  = (int?)xml.Element("maximumLowValueTargets") ?? 2;

            Ammo.Clear();
            var ammoTypes = xml.Element("ammoTypes");

            if (ammoTypes != null)
            {
                foreach (var ammo in ammoTypes.Elements("ammoType"))
                {
                    Ammo.Add(new Ammo(ammo));
                }
            }

            MinimumAmmoCharges = (int?)xml.Element("minimumAmmoCharges") ?? 0;

            WeaponGroupId = (int?)xml.Element("weaponGroupId") ?? 0;

            ReserveCargoCapacity = (int?)xml.Element("reserveCargoCapacity") ?? 0;

            MaximumWreckTargets = (int?)xml.Element("maximumWreckTargets") ?? 0;

            SpeedTank     = (bool?)xml.Element("speedTank") ?? false;
            OrbitDistance = (int?)xml.Element("orbitDistance") ?? 0;

            ActivateRepairModules   = (int?)xml.Element("activateRepairModules") ?? 65;
            DeactivateRepairModules = (int?)xml.Element("deactivateRepairModules") ?? 95;

            MinimumShieldPct    = (int?)xml.Element("minimumShieldPct") ?? 100;
            MinimumArmorPct     = (int?)xml.Element("minimumArmorPct") ?? 100;
            MinimumCapacitorPct = (int?)xml.Element("minimumCapacitorPct") ?? 50;
            SafeShieldPct       = (int?)xml.Element("safeShieldPct") ?? 0;
            SafeArmorPct        = (int?)xml.Element("safeArmorPct") ?? 0;
            SafeCapacitorPct    = (int?)xml.Element("safeCapacitorPct") ?? 0;

            LootEverything = (bool?)xml.Element("lootEverything") ?? true;

            UseDrones                        = (bool?)xml.Element("useDrones") ?? true;
            DroneTypeId                      = (int?)xml.Element("droneTypeId") ?? 0;
            DroneControlRange                = (int?)xml.Element("droneControlRange") ?? 0;
            DroneMinimumShieldPct            = (int?)xml.Element("droneMinimumShieldPct") ?? 50;
            DroneMinimumArmorPct             = (int?)xml.Element("droneMinimumArmorPct") ?? 50;
            DroneMinimumCapacitorPct         = (int?)xml.Element("droneMinimumCapacitorPct") ?? 0;
            DroneRecallShieldPct             = (int?)xml.Element("droneRecallShieldPct") ?? 0;
            DroneRecallArmorPct              = (int?)xml.Element("droneRecallArmorPct") ?? 0;
            DroneRecallCapacitorPct          = (int?)xml.Element("droneRecallCapacitorPct") ?? 0;
            LongRangeDroneRecallShieldPct    = (int?)xml.Element("longRangeDroneRecallShieldPct") ?? 0;
            LongRangeDroneRecallArmorPct     = (int?)xml.Element("longRangeDroneRecallArmorPct") ?? 0;
            LongRangeDroneRecallCapacitorPct = (int?)xml.Element("longRangeDroneRecallCapacitorPct") ?? 0;

            Blacklist.Clear();
            var blacklist = xml.Element("blacklist");

            if (blacklist != null)
            {
                foreach (var mission in blacklist.Elements("mission"))
                {
                    Blacklist.Add((string)mission);
                }
            }

            if (SettingsLoaded != null)
            {
                SettingsLoaded(this, new EventArgs());
            }
        }
示例#3
0
        public void LoadSettings()
        {
            var path         = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            var settingsPath = Path.Combine(path, Cache.Instance.FilterPath(_characterName) + ".xml");

            var reloadSettings = _characterName != Cache.Instance.DirectEve.Me.Name;

            if (File.Exists(settingsPath))
            {
                reloadSettings = _lastModifiedDate != File.GetLastWriteTime(settingsPath);
            }

            if (!reloadSettings)
            {
                return;
            }

            _characterName    = Cache.Instance.DirectEve.Me.Name;
            _lastModifiedDate = File.GetLastWriteTime(settingsPath);

            if (!File.Exists(settingsPath))
            {
                // Clear settings
                AgentName = string.Empty;

                AutoStart = false;

                waitDecline = false;

                SaveLog = false;

                maxLineConsole = 1000;

                Disable3D = false;

                RandomDelay = 0;

                minStandings = 10;

                MinimumDelay = 0;

                MinimumDelay = 0;
                minStandings = 10;


                WindowXPosition = null;
                WindowYPosition = null;

                LootHangar = string.Empty;
                AmmoHangar = string.Empty;

                MissionsPath = Path.Combine(path, "Missions");

                bookmarkWarpOut = string.Empty;

                MaximumHighValueTargets = 0;
                MaximumLowValueTargets  = 0;

                Ammo.Clear();
                FactionFitting.Clear();
                MissionFitting.Clear();

                MinimumAmmoCharges = 0;

                WeaponGroupId = 0;

                ReserveCargoCapacity = 0;

                MaximumWreckTargets = 0;

                SpeedTank     = false;
                OrbitDistance = 0;
                NosDistance   = 38000;
                MinimumPropulsionModuleDistance  = 0;
                MinimumPropulsionModuleCapacitor = 0;

                ActivateRepairModules   = 0;
                DeactivateRepairModules = 0;

                MinimumShieldPct    = 0;
                MinimumArmorPct     = 0;
                MinimumCapacitorPct = 0;
                SafeShieldPct       = 0;
                SafeArmorPct        = 0;
                SafeCapacitorPct    = 0;

                UseDrones                        = false;
                DroneTypeId                      = 0;
                DroneControlRange                = 0;
                DroneMinimumShieldPct            = 0;
                DroneMinimumArmorPct             = 0;
                DroneMinimumCapacitorPct         = 0;
                DroneRecallCapacitorPct          = 0;
                LongRangeDroneRecallCapacitorPct = 0;

                UseGatesInSalvage = false;

                Blacklist.Clear();
                FactionBlacklist.Clear();

                return;
            }

            var xml = XDocument.Load(settingsPath).Root;

            DebugStates      = (bool?)xml.Element("debugStates") ?? false;
            DebugPerformance = (bool?)xml.Element("debugPerformance") ?? false;

            AutoStart = (bool?)xml.Element("autoStart") ?? false;

            waitDecline = (bool?)xml.Element("waitDecline") ?? false;

            SaveLog = (bool?)xml.Element("saveLog") ?? false;

            maxLineConsole = (int?)xml.Element("maxLineConsole") ?? 1000;

            Disable3D = (bool?)xml.Element("disable3D") ?? false;

            RandomDelay  = (int?)xml.Element("randomDelay") ?? 0;
            MinimumDelay = (int?)xml.Element("minimumDelay") ?? 0;
            minStandings = (float?)xml.Element("minStandings") ?? 10;

            UseGatesInSalvage = (bool?)xml.Element("useGatesInSalvage") ?? false;

            BattleshipInvasionLimit    = (int?)xml.Element("battleshipInvasionLimit") ?? 0;
            BattlecruiserInvasionLimit = (int?)xml.Element("battlecruiserInvasionLimit") ?? 0;
            CruiserInvasionLimit       = (int?)xml.Element("cruiserInvasionLimit") ?? 0;
            FrigateInvasionLimit       = (int?)xml.Element("frigateInvasionLimit") ?? 0;
            InvasionRandomDelay        = (int?)xml.Element("invasionRandomDelay") ?? 0;
            InvasionMinimumDelay       = (int?)xml.Element("invasionMinimumDelay") ?? 0;

            EnableStorylines = (bool?)xml.Element("enableStorylines") ?? false;

            WindowXPosition = (int?)xml.Element("windowXPosition");
            WindowYPosition = (int?)xml.Element("windowYPosition");

            CombatShipName  = (string)xml.Element("combatShipName");
            SalvageShipName = (string)xml.Element("salvageShipName");

            LootHangar = (string)xml.Element("lootHangar");
            AmmoHangar = (string)xml.Element("ammoHangar");

            CreateSalvageBookmarks = (bool?)xml.Element("createSalvageBookmarks") ?? false;
            BookmarkPrefix         = (string)xml.Element("bookmarkPrefix") ?? "Salvage:";
            MinimumWreckCount      = (int?)xml.Element("minimumWreckCount") ?? 1;
            AfterMissionSalvaging  = (bool?)xml.Element("afterMissionSalvaging") ?? false;
            UnloadLootAtStation    = (bool?)xml.Element("unloadLootAtStation") ?? false;

            AgentName = (string)xml.Element("agentName");

            bookmarkWarpOut = (string)xml.Element("bookmarkWarpOut");

            var missionsPath = (string)xml.Element("missionsPath");

            MissionsPath = !string.IsNullOrEmpty(missionsPath) ? Path.Combine(path, missionsPath) : Path.Combine(path, "Missions");

            MaximumHighValueTargets = (int?)xml.Element("maximumHighValueTargets") ?? 2;
            MaximumLowValueTargets  = (int?)xml.Element("maximumLowValueTargets") ?? 2;

            Ammo.Clear();
            var ammoTypes = xml.Element("ammoTypes");

            if (ammoTypes != null)
            {
                foreach (var ammo in ammoTypes.Elements("ammoType"))
                {
                    Ammo.Add(new Ammo(ammo));
                }
            }

            MinimumAmmoCharges = (int?)xml.Element("minimumAmmoCharges") ?? 0;

            FactionFitting.Clear();
            var factionFittings = xml.Element("factionfittings");

            if (factionFittings != null)
            {
                foreach (var factionfitting in factionFittings.Elements("factionfitting"))
                {
                    FactionFitting.Add(new FactionFitting(factionfitting));
                }
                if (FactionFitting.Exists(m => m.Faction.ToLower() == "default"))
                {
                    DefaultFitting = FactionFitting.Find(m => m.Faction.ToLower() == "default");
                    if (!(DefaultFitting.Fitting == "") && !(DefaultFitting.Fitting == null))
                    {
                        FittingsDefined = true;
                    }
                    else
                    {
                        Logging.Log("Settings: Error! No default fitting specified or fitting is incorrect.  Fitting manager will not be used.");
                    }
                }
                else
                {
                    Logging.Log("Settings: Error! No default fitting specified or fitting is incorrect.  Fitting manager will not be used.");
                }
            }
            else
            {
                Logging.Log("Settings: No faction fittings specified.  Fitting manager will not be used.");
            }

            MissionFitting.Clear();
            var missionFittings = xml.Element("missionfittings");

            if (missionFittings != null)
            {
                foreach (var missionfitting in missionFittings.Elements("missionfitting"))
                {
                    MissionFitting.Add(new MissionFitting(missionfitting));
                }
            }

            WeaponGroupId = (int?)xml.Element("weaponGroupId") ?? 0;

            ReserveCargoCapacity = (int?)xml.Element("reserveCargoCapacity") ?? 0;

            MaximumWreckTargets = (int?)xml.Element("maximumWreckTargets") ?? 0;

            SpeedTank     = (bool?)xml.Element("speedTank") ?? false;
            OrbitDistance = (int?)xml.Element("orbitDistance") ?? 0;
            NosDistance   = (int?)xml.Element("NosDistance") ?? 38000;
            MinimumPropulsionModuleDistance  = (int?)xml.Element("minimumPropulsionModuleDistance") ?? 5000;
            MinimumPropulsionModuleCapacitor = (int?)xml.Element("minimumPropulsionModuleCapacitor") ?? 0;

            ActivateRepairModules   = (int?)xml.Element("activateRepairModules") ?? 65;
            DeactivateRepairModules = (int?)xml.Element("deactivateRepairModules") ?? 95;

            MinimumShieldPct    = (int?)xml.Element("minimumShieldPct") ?? 100;
            MinimumArmorPct     = (int?)xml.Element("minimumArmorPct") ?? 100;
            MinimumCapacitorPct = (int?)xml.Element("minimumCapacitorPct") ?? 50;
            SafeShieldPct       = (int?)xml.Element("safeShieldPct") ?? 0;
            SafeArmorPct        = (int?)xml.Element("safeArmorPct") ?? 0;
            SafeCapacitorPct    = (int?)xml.Element("safeCapacitorPct") ?? 0;

            LootEverything = (bool?)xml.Element("lootEverything") ?? true;

            UseDrones                        = (bool?)xml.Element("useDrones") ?? true;
            DroneTypeId                      = (int?)xml.Element("droneTypeId") ?? 0;
            DroneControlRange                = (int?)xml.Element("droneControlRange") ?? 0;
            DroneMinimumShieldPct            = (int?)xml.Element("droneMinimumShieldPct") ?? 50;
            DroneMinimumArmorPct             = (int?)xml.Element("droneMinimumArmorPct") ?? 50;
            DroneMinimumCapacitorPct         = (int?)xml.Element("droneMinimumCapacitorPct") ?? 0;
            DroneRecallShieldPct             = (int?)xml.Element("droneRecallShieldPct") ?? 0;
            DroneRecallArmorPct              = (int?)xml.Element("droneRecallArmorPct") ?? 0;
            DroneRecallCapacitorPct          = (int?)xml.Element("droneRecallCapacitorPct") ?? 0;
            LongRangeDroneRecallShieldPct    = (int?)xml.Element("longRangeDroneRecallShieldPct") ?? 0;
            LongRangeDroneRecallArmorPct     = (int?)xml.Element("longRangeDroneRecallArmorPct") ?? 0;
            LongRangeDroneRecallCapacitorPct = (int?)xml.Element("longRangeDroneRecallCapacitorPct") ?? 0;

            Blacklist.Clear();
            var blacklist = xml.Element("blacklist");

            if (blacklist != null)
            {
                foreach (var mission in blacklist.Elements("mission"))
                {
                    Blacklist.Add((string)mission);
                }
            }

            FactionBlacklist.Clear();
            var factionblacklist = xml.Element("factionblacklist");

            if (factionblacklist != null)
            {
                foreach (var faction in factionblacklist.Elements("faction"))
                {
                    FactionBlacklist.Add((string)faction);
                }
            }

            if (SettingsLoaded != null)
            {
                SettingsLoaded(this, new EventArgs());
            }
        }
示例#4
0
        public void LoadSettings()
        {
            var repairstopwatch = new Stopwatch();

            Settings.Instance.characterName = Cache.Instance.DirectEve.Me.Name;
            Settings.Instance.settingsPath  = Path.Combine(Settings.Instance.path, Cache.Instance.FilterPath(Settings.Instance.characterName) + ".xml");
            var reloadSettings = Settings.Instance.characterName != Cache.Instance.DirectEve.Me.Name;

            if (File.Exists(Settings.Instance.settingsPath))
            {
                reloadSettings = _lastModifiedDate != File.GetLastWriteTime(Settings.Instance.settingsPath);
            }

            if (!reloadSettings)
            {
                return;
            }

            _lastModifiedDate = File.GetLastWriteTime(settingsPath);

            if (!File.Exists(Settings.Instance.settingsPath)) //if the settings file does not exist initialize these values. Should we not halt when missing the settings XML?
            {
                // Clear settings
                //AgentName = string.Empty;

                CharacterMode = "dps";

                AutoStart = false;

                SaveConsoleLog = true;

                maxLineConsole = 1000;

                waitDecline = false;

                Disable3D = false;

                RandomDelay = 0;

                minStandings = 10;

                MinimumDelay = 0;

                minStandings = 10;

                WindowXPosition = null;
                WindowYPosition = null;

                LootHangar     = string.Empty;
                AmmoHangar     = string.Empty;
                BookmarkHangar = string.Empty;
                LootContainer  = string.Empty;

                MissionsPath = Path.Combine(path, "Missions");

                bookmarkWarpOut = string.Empty;

                MaximumHighValueTargets = 0;
                MaximumLowValueTargets  = 0;

                Ammo.Clear();
                ItemsBlackList.Clear();
                WreckBlackList.Clear();
                FactionFitting.Clear();
                AgentsList.Clear();
                MissionFitting.Clear();

                MinimumAmmoCharges = 0;

                WeaponGroupId = 0;

                ReserveCargoCapacity = 0;

                MaximumWreckTargets = 0;

                SpeedTank     = false;
                OrbitDistance = 0;
                OptimalRange  = 0;
                NosDistance   = 38000;
                MinimumPropulsionModuleDistance  = 3000;
                MinimumPropulsionModuleCapacitor = 35;

                ActivateRepairModules   = 0;
                DeactivateRepairModules = 0;

                MinimumShieldPct    = 0;
                MinimumArmorPct     = 0;
                MinimumCapacitorPct = 0;
                SafeShieldPct       = 0;
                SafeArmorPct        = 0;
                SafeCapacitorPct    = 0;

                UseDrones                        = false;
                DroneTypeId                      = 0;
                DroneControlRange                = 0;
                DroneMinimumShieldPct            = 0;
                DroneMinimumArmorPct             = 0;
                DroneMinimumCapacitorPct         = 0;
                DroneRecallCapacitorPct          = 0;
                LongRangeDroneRecallCapacitorPct = 0;

                UseGatesInSalvage = false;

                Blacklist.Clear();
                FactionBlacklist.Clear();

                missionName = null;
                //missionbookmarktoagentloops = 0;
                return;
            }

            var xml = XDocument.Load(Settings.Instance.settingsPath).Root;

            //
            // these are listed by feature and should likely be re-ordered to reflect that
            //
            DebugStates      = (bool?)xml.Element("debugStates") ?? false;                                       //enables more console logging having to do with the sub-states within each state
            DebugPerformance = (bool?)xml.Element("debugPerformance") ?? false;                                  //enabled more console logging having to do with the time it takes to execute each state

            CharacterMode = (string)xml.Element("characterMode") ?? "dps";                                       //other option is "salvage"

            AutoStart = (bool?)xml.Element("autoStart") ?? false;                                                // auto Start enabled or disabled by default?

            SaveConsoleLog = (bool?)xml.Element("saveLog") ?? true;                                              // save the console log to file
            maxLineConsole = (int?)xml.Element("maxLineConsole") ?? 1000;                                        // maximum console log lines to show in the GUI

            Disable3D = (bool?)xml.Element("disable3D") ?? false;                                                // Disable3d graphics while in space

            RandomDelay  = (int?)xml.Element("randomDelay") ?? 0;
            MinimumDelay = (int?)xml.Element("minimumDelay") ?? 0;

            minStandings = (float?)xml.Element("minStandings") ?? 10;
            waitDecline  = (bool?)xml.Element("waitDecline") ?? false;

            UseGatesInSalvage = (bool?)xml.Element("useGatesInSalvage") ?? false;                               // if our mission does not despawn (likely someone in the mission looting our stuff?) use the gates when salvaging to get to our bookmarks

            UseLocalWatch = (bool?)xml.Element("UseLocalWatch") ?? true;
            LocalBadStandingPilotsToTolerate   = (int?)xml.Element("LocalBadStandingPilotsToTolerate") ?? 1;
            LocalBadStandingLevelToConsiderBad = (double?)xml.Element("LocalBadStandingLevelToConsiderBad") ?? -0.1;

            BattleshipInvasionLimit    = (int?)xml.Element("battleshipInvasionLimit") ?? 0;                     // if this number of battleships lands on grid while in a mission we will enter panic
            BattlecruiserInvasionLimit = (int?)xml.Element("battlecruiserInvasionLimit") ?? 0;                  // if this number of battlecruisers lands on grid while in a mission we will enter panic
            CruiserInvasionLimit       = (int?)xml.Element("cruiserInvasionLimit") ?? 0;                        // if this number of cruisers lands on grid while in a mission we will enter panic
            FrigateInvasionLimit       = (int?)xml.Element("frigateInvasionLimit") ?? 0;                        // if this number of frigates lands on grid while in a mission we will enter panic
            InvasionRandomDelay        = (int?)xml.Element("invasionRandomDelay") ?? 0;                         // random relay to stay docked
            InvasionMinimumDelay       = (int?)xml.Element("invasionMinimumDelay") ?? 0;                        // minimum delay to stay docked

            EnableStorylines = (bool?)xml.Element("enableStorylines") ?? false;
            IskPerLP         = (double?)xml.Element("IskPerLP") ?? 600;                                         //used in value calculations

            UndockDelay     = (int?)xml.Element("undockdelay") ?? 10;                                           //Delay when undocking - not in use
            UndockPrefix    = (string)xml.Element("undockprefix") ?? "Insta";                                   //Undock bookmark prefix - used by traveler - not in use
            WindowXPosition = (int?)xml.Element("windowXPosition") ?? 1600;                                     //windows position (needs to be changed, default is off screen)
            WindowYPosition = (int?)xml.Element("windowYPosition") ?? 1050;                                     //windows position (needs to be changed, default is off screen)

            CombatShipName    = (string)xml.Element("combatShipName") ?? "";
            SalvageShipName   = (string)xml.Element("salvageShipName") ?? "";
            TransportShipName = (string)xml.Element("transportShipName") ?? "";

            LootHangar     = (string)xml.Element("lootHangar");
            AmmoHangar     = (string)xml.Element("ammoHangar");
            BookmarkHangar = (string)xml.Element("bookmarkHangar");
            LootContainer  = (string)xml.Element("lootContainer");

            CreateSalvageBookmarks          = (bool?)xml.Element("createSalvageBookmarks") ?? false;
            BookmarkPrefix                  = (string)xml.Element("bookmarkPrefix") ?? "Salvage:";
            MinimumWreckCount               = (int?)xml.Element("minimumWreckCount") ?? 1;
            AfterMissionSalvaging           = (bool?)xml.Element("afterMissionSalvaging") ?? false;
            SalvageMultpleMissionsinOnePass = (bool?)xml.Element("salvageMultpleMissionsinOnePass") ?? false;
            UnloadLootAtStation             = (bool?)xml.Element("unloadLootAtStation") ?? false;

            //AgentName = (string) xml.Element("agentName");

            bookmarkWarpOut = (string)xml.Element("bookmarkWarpOut") ?? "";

            EVEProcessMemoryCeiling             = (int?)xml.Element("EVEProcessMemoryCeiling") ?? 900;
            EVEProcessMemoryCeilingLogofforExit = (string)xml.Element("EVEProcessMemoryCeilingLogofforExit") ?? "exit";

            DontShootFrigatesWithSiegeorAutoCannons = (bool?)xml.Element("DontShootFrigatesWithSiegeorAutoCannons") ?? false;
            //Assume InnerspaceProfile
            CloseQuestorCMDUplinkInnerspaceProfile   = (bool?)xml.Element("CloseQuestorCMDUplinkInnerspaceProfile") ?? true;
            CloseQuestorCMDUplinkIsboxerCharacterSet = (bool?)xml.Element("CloseQuestorCMDUplinkIsboxerCharacterSet") ?? false;


            walletbalancechangelogoffdelay             = (int?)xml.Element("walletbalancechangelogoffdelay") ?? 30;
            walletbalancechangelogoffdelayLogofforExit = (string)xml.Element("walletbalancechangelogoffdelayLogofforExit") ?? "exit";

            SessionsLog         = (bool?)xml.Element("SessionsLog") ?? true;
            DroneStatsLog       = (bool?)xml.Element("DroneStatsLog") ?? true;
            WreckLootStatistics = (bool?)xml.Element("WreckLootStatistics") ?? true;
            MissionStats1Log    = (bool?)xml.Element("MissionStats1Log") ?? true;
            MissionStats2Log    = (bool?)xml.Element("MissionStats2Log") ?? true;
            MissionStats3Log    = (bool?)xml.Element("MissionStats3Log") ?? true;
            PocketStatistics    = (bool?)xml.Element("PocketStatistics") ?? true;
            PocketStatsUseIndividualFilesPerPocket = (bool?)xml.Element("PocketStatsUseIndividualFilesPerPocket") ?? true;

            var missionsPath = (string)xml.Element("missionsPath");

            MissionsPath   = !string.IsNullOrEmpty(missionsPath) ? Path.Combine(path, missionsPath) : Path.Combine(path, "Missions");
            LowSecMissions = (bool?)xml.Element("LowSecMissions") ?? false;

            MaximumHighValueTargets = (int?)xml.Element("maximumHighValueTargets") ?? 2;
            MaximumLowValueTargets  = (int?)xml.Element("maximumLowValueTargets") ?? 2;

            Ammo.Clear();
            var ammoTypes = xml.Element("ammoTypes");

            if (ammoTypes != null)
            {
                foreach (var ammo in ammoTypes.Elements("ammoType"))
                {
                    Ammo.Add(new Ammo(ammo));
                }
            }

            MinimumAmmoCharges = (int?)xml.Element("minimumAmmoCharges") ?? 0;

            UseFittingManager = (bool?)xml.Element("UseFittingManager") ?? true;
            //agent list
            AgentsList.Clear();
            var agentList = xml.Element("agentsList");

            if (agentList != null)
            {
                if (agentList.HasElements)
                {
                    int i = 0;
                    foreach (var agent in agentList.Elements("agentList"))
                    {
                        AgentsList.Add(new AgentsList(agent));
                        i++;
                    }
                    if (i >= 2)
                    {
                        MultiAgentSupport = true;
                        Logging.Log("Settings: Found more than one agent in your character XML: MultiAgentSupport is true");
                    }
                    else
                    {
                        MultiAgentSupport = false;
                        Logging.Log("Settings: Found only one agent in your character XML: MultiAgentSupport is false");
                    }
                }
                else
                {
                    Logging.Log("Settings: agentList exists in your characters config but no agents were listed.");
                }
            }
            else
            {
                Logging.Log("Settings: Error! No Agents List specified.");
            }

            FactionFitting.Clear();
            var factionFittings = xml.Element("factionfittings");

            if (UseFittingManager)
            {
                if (factionFittings != null)
                {
                    foreach (var factionfitting in factionFittings.Elements("factionfitting"))
                    {
                        FactionFitting.Add(new FactionFitting(factionfitting));
                    }
                    if (FactionFitting.Exists(m => m.Faction.ToLower() == "default"))
                    {
                        DefaultFitting = FactionFitting.Find(m => m.Faction.ToLower() == "default");
                        if ((DefaultFitting.Fitting == "") || (DefaultFitting.Fitting == null))
                        {
                            UseFittingManager = false;
                            Logging.Log("Settings: Error! No default fitting specified or fitting is incorrect.  Fitting manager will not be used.");
                        }
                        Logging.Log("Settings: Faction Fittings defined. Fitting manager will be used when appropriate.");
                    }
                    else
                    {
                        UseFittingManager = false;
                        Logging.Log("Settings: Error! No default fitting specified or fitting is incorrect.  Fitting manager will not be used.");
                    }
                }
                else
                {
                    UseFittingManager = false;
                    Logging.Log("Settings: No faction fittings specified.  Fitting manager will not be used.");
                }
            }

            MissionFitting.Clear();
            var missionFittings = xml.Element("missionfittings");

            if (UseFittingManager)
            {
                if (missionFittings != null)
                {
                    foreach (var missionfitting in missionFittings.Elements("missionfitting"))
                    {
                        MissionFitting.Add(new MissionFitting(missionfitting));
                    }
                }
            }
            WeaponGroupId = (int?)xml.Element("weaponGroupId") ?? 0;

            ReserveCargoCapacity = (int?)xml.Element("reserveCargoCapacity") ?? 0;

            MaximumWreckTargets = (int?)xml.Element("maximumWreckTargets") ?? 0;

            SpeedTank     = (bool?)xml.Element("speedTank") ?? false;
            OrbitDistance = (int?)xml.Element("orbitDistance") ?? 0;
            OptimalRange  = (int?)xml.Element("optimalRange") ?? 0;
            NosDistance   = (int?)xml.Element("NosDistance") ?? 38000;
            MinimumPropulsionModuleDistance  = (int?)xml.Element("minimumPropulsionModuleDistance") ?? 5000;
            MinimumPropulsionModuleCapacitor = (int?)xml.Element("minimumPropulsionModuleCapacitor") ?? 0;

            ActivateRepairModules   = (int?)xml.Element("activateRepairModules") ?? 65;
            DeactivateRepairModules = (int?)xml.Element("deactivateRepairModules") ?? 95;

            MinimumShieldPct    = (int?)xml.Element("minimumShieldPct") ?? 100;
            MinimumArmorPct     = (int?)xml.Element("minimumArmorPct") ?? 100;
            MinimumCapacitorPct = (int?)xml.Element("minimumCapacitorPct") ?? 50;
            SafeShieldPct       = (int?)xml.Element("safeShieldPct") ?? 0;
            SafeArmorPct        = (int?)xml.Element("safeArmorPct") ?? 0;
            SafeCapacitorPct    = (int?)xml.Element("safeCapacitorPct") ?? 0;

            LootEverything = (bool?)xml.Element("lootEverything") ?? true;

            UseDrones                        = (bool?)xml.Element("useDrones") ?? true;
            DroneTypeId                      = (int?)xml.Element("droneTypeId") ?? 0;
            DroneControlRange                = (int?)xml.Element("droneControlRange") ?? 0;
            DroneMinimumShieldPct            = (int?)xml.Element("droneMinimumShieldPct") ?? 50;
            DroneMinimumArmorPct             = (int?)xml.Element("droneMinimumArmorPct") ?? 50;
            DroneMinimumCapacitorPct         = (int?)xml.Element("droneMinimumCapacitorPct") ?? 0;
            DroneRecallShieldPct             = (int?)xml.Element("droneRecallShieldPct") ?? 0;
            DroneRecallArmorPct              = (int?)xml.Element("droneRecallArmorPct") ?? 0;
            DroneRecallCapacitorPct          = (int?)xml.Element("droneRecallCapacitorPct") ?? 0;
            LongRangeDroneRecallShieldPct    = (int?)xml.Element("longRangeDroneRecallShieldPct") ?? 0;
            LongRangeDroneRecallArmorPct     = (int?)xml.Element("longRangeDroneRecallArmorPct") ?? 0;
            LongRangeDroneRecallCapacitorPct = (int?)xml.Element("longRangeDroneRecallCapacitorPct") ?? 0;

            MaterialsForWarOreID  = (int?)xml.Element("MaterialsForWarOreID") ?? 20;
            MaterialsForWarOreQty = (int?)xml.Element("MaterialsForWarOreQty") ?? 8000;

            Blacklist.Clear();
            var blacklist = xml.Element("blacklist");

            if (blacklist != null)
            {
                foreach (var mission in blacklist.Elements("mission"))
                {
                    Blacklist.Add((string)mission);
                }
            }

            FactionBlacklist.Clear();
            var factionblacklist = xml.Element("factionblacklist");

            if (factionblacklist != null)
            {
                foreach (var faction in factionblacklist.Elements("faction"))
                {
                    FactionBlacklist.Add((string)faction);
                }
            }
            WreckBlackListSmallWrecks  = (bool?)xml.Element("WreckBlackListSmallWrecks") ?? false;
            WreckBlackListMediumWrecks = (bool?)xml.Element("WreckBlackListMediumWrecks") ?? false;


            //
            // if enabled the following would keep you from looting (or salvaging?) small wrecks
            //
            //list of small wreck
            if (WreckBlackListSmallWrecks)
            {
                WreckBlackList.Add(26557);
                WreckBlackList.Add(26561);
                WreckBlackList.Add(26564);
                WreckBlackList.Add(26567);
                WreckBlackList.Add(26570);
                WreckBlackList.Add(26573);
                WreckBlackList.Add(26576);
                WreckBlackList.Add(26579);
                WreckBlackList.Add(26582);
                WreckBlackList.Add(26585);
                WreckBlackList.Add(26588);
                WreckBlackList.Add(26591);
                WreckBlackList.Add(26594);
                WreckBlackList.Add(26935);
            }

            //
            // if enabled the following would keep you from looting (or salvaging?) medium wrecks
            //
            //list of medium wreck
            if (WreckBlackListMediumWrecks)
            {
                WreckBlackList.Add(26558);
                WreckBlackList.Add(26562);
                WreckBlackList.Add(26568);
                WreckBlackList.Add(26574);
                WreckBlackList.Add(26580);
                WreckBlackList.Add(26586);
                WreckBlackList.Add(26592);
                WreckBlackList.Add(26934);
            }

            logpath = (Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\log\\" + Cache.Instance.DirectEve.Me.Name + "\\");
            //logpath_s = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\log\\";
            ConsoleLogPath          = Path.Combine(logpath + "Console\\");
            ConsoleLogFile          = Path.Combine(ConsoleLogPath + string.Format("{0:MM-dd-yyyy}", DateTime.Today) + "-" + Cache.Instance.DirectEve.Me.Name + "-" + "console" + ".log");
            SessionsLogPath         = Path.Combine(logpath);
            SessionsLogFile         = Path.Combine(SessionsLogPath + Cache.Instance.DirectEve.Me.Name + ".Sessions.log");
            DroneStatsLogPath       = Path.Combine(logpath);
            DroneStatslogFile       = Path.Combine(DroneStatsLogPath + Cache.Instance.DirectEve.Me.Name + ".DroneStats.log");
            WreckLootStatisticsPath = Path.Combine(logpath);
            WreckLootStatisticsFile = Path.Combine(WreckLootStatisticsPath + Cache.Instance.DirectEve.Me.Name + ".WreckLootStatisticsDump.log");
            MissionStats1LogPath    = Path.Combine(logpath, "missionstats\\");
            MissionStats1LogFile    = Path.Combine(MissionStats1LogPath + Cache.Instance.DirectEve.Me.Name + ".Statistics.log");
            MissionStats2LogPath    = Path.Combine(logpath, "missionstats\\");
            MissionStats2LogFile    = Path.Combine(MissionStats2LogPath + Cache.Instance.DirectEve.Me.Name + ".DatedStatistics.log");
            MissionStats3LogPath    = Path.Combine(logpath, "missionstats\\");
            MissionStats3LogFile    = Path.Combine(MissionStats3LogPath + Cache.Instance.DirectEve.Me.Name + ".CustomDatedStatistics.csv");
            PocketStatisticsPath    = Path.Combine(logpath, "pocketstats\\");
            PocketStatisticsFile    = Path.Combine(PocketStatisticsPath + Cache.Instance.DirectEve.Me.Name + "pocketstats-combined.csv");
            //create all the logging directories even if they aren't configured to be used - we can adjust this later if it really bugs people to have some potentially empty directories.
            Directory.CreateDirectory(logpath);

            Directory.CreateDirectory(ConsoleLogPath);
            Directory.CreateDirectory(SessionsLogPath);
            Directory.CreateDirectory(DroneStatsLogPath);
            Directory.CreateDirectory(WreckLootStatisticsPath);
            Directory.CreateDirectory(MissionStats1LogPath);
            Directory.CreateDirectory(MissionStats2LogPath);
            Directory.CreateDirectory(MissionStats3LogPath);
            Directory.CreateDirectory(PocketStatisticsPath);

            if (SettingsLoaded != null)
            {
                SettingsLoaded(this, new EventArgs());
            }
        }
示例#5
0
        public void LoadSettings()
        {
            var path         = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            var settingsPath = Path.Combine(path, Cache.Instance.FilterPath(_characterName) + ".xml");

            var repairstopwatch = new Stopwatch();

            var reloadSettings = _characterName != Cache.Instance.DirectEve.Me.Name;

            if (File.Exists(settingsPath))
            {
                reloadSettings = _lastModifiedDate != File.GetLastWriteTime(settingsPath);
            }

            if (!reloadSettings)
            {
                return;
            }

            _characterName    = Cache.Instance.DirectEve.Me.Name;
            _lastModifiedDate = File.GetLastWriteTime(settingsPath);

            if (!File.Exists(settingsPath))
            {
                // Clear settings
                //AgentName = string.Empty;

                CharacterMode = "dps";

                AutoStart = false;

                SaveConsoleLog = true;

                maxLineConsole = 1000;

                waitDecline = false;

                Disable3D = false;

                RandomDelay = 0;

                minStandings = 10;

                MinimumDelay = 0;

                minStandings = 10;

                WindowXPosition = null;
                WindowYPosition = null;

                LootHangar     = string.Empty;
                AmmoHangar     = string.Empty;
                BookmarkHangar = string.Empty;
                LootContainer  = string.Empty;

                MissionsPath = Path.Combine(path, "Missions");

                bookmarkWarpOut = string.Empty;

                MaximumHighValueTargets = 0;
                MaximumLowValueTargets  = 0;

                Ammo.Clear();
                ItemsBlackList.Clear();
                WreckBlackList.Clear();
                FactionFitting.Clear();
                AgentsList.Clear();
                MissionFitting.Clear();

                MinimumAmmoCharges = 0;

                WeaponGroupId = 0;

                ReserveCargoCapacity = 0;

                MaximumWreckTargets = 0;

                SpeedTank     = false;
                OrbitDistance = 0;
                OptimalRange  = 0;
                NosDistance   = 38000;
                MinimumPropulsionModuleDistance  = 3000;
                MinimumPropulsionModuleCapacitor = 35;

                ActivateRepairModules   = 0;
                DeactivateRepairModules = 0;

                MinimumShieldPct    = 0;
                MinimumArmorPct     = 0;
                MinimumCapacitorPct = 0;
                SafeShieldPct       = 0;
                SafeArmorPct        = 0;
                SafeCapacitorPct    = 0;

                UseDrones                        = false;
                DroneTypeId                      = 0;
                DroneControlRange                = 0;
                DroneMinimumShieldPct            = 0;
                DroneMinimumArmorPct             = 0;
                DroneMinimumCapacitorPct         = 0;
                DroneRecallCapacitorPct          = 0;
                LongRangeDroneRecallCapacitorPct = 0;

                UseGatesInSalvage = false;

                Blacklist.Clear();
                FactionBlacklist.Clear();

                missionName = null;
                //missionbookmarktoagentloops = 0;
                return;
            }

            var xml = XDocument.Load(settingsPath).Root;

            DebugStates      = (bool?)xml.Element("debugStates") ?? false;
            DebugPerformance = (bool?)xml.Element("debugPerformance") ?? false;

            CharacterMode = (string)xml.Element("characterMode") ?? "dps";  //other option is "salvage"

            AutoStart = (bool?)xml.Element("autoStart") ?? false;

            SaveConsoleLog = (bool?)xml.Element("saveLog") ?? true;

            maxLineConsole = (int?)xml.Element("maxLineConsole") ?? 1000;
            waitDecline    = (bool?)xml.Element("waitDecline") ?? false;

            Disable3D = (bool?)xml.Element("disable3D") ?? true;

            RandomDelay  = (int?)xml.Element("randomDelay") ?? 0;
            MinimumDelay = (int?)xml.Element("minimumDelay") ?? 0;
            minStandings = (float?)xml.Element("minStandings") ?? 10;

            UseGatesInSalvage = (bool?)xml.Element("useGatesInSalvage") ?? false;

            UseLocalWatch = (bool?)xml.Element("UseLocalWatch") ?? true;
            LocalBadStandingPilotsToTolerate   = (int?)xml.Element("LocalBadStandingPilotsToTolerate") ?? 1;
            LocalBadStandingLevelToConsiderBad = (double?)xml.Element("LocalBadStandingLevelToConsiderBad") ?? -0.1;

            BattleshipInvasionLimit    = (int?)xml.Element("battleshipInvasionLimit") ?? 0;
            BattlecruiserInvasionLimit = (int?)xml.Element("battlecruiserInvasionLimit") ?? 0;
            CruiserInvasionLimit       = (int?)xml.Element("cruiserInvasionLimit") ?? 0;
            FrigateInvasionLimit       = (int?)xml.Element("frigateInvasionLimit") ?? 0;
            InvasionRandomDelay        = (int?)xml.Element("invasionRandomDelay") ?? 0;
            InvasionMinimumDelay       = (int?)xml.Element("invasionMinimumDelay") ?? 0;

            EnableStorylines = (bool?)xml.Element("enableStorylines") ?? false;
            IskPerLP         = (double?)xml.Element("IskPerLP") ?? 600;

            UndockDelay     = (int?)xml.Element("undockdelay") ?? 10;
            UndockPrefix    = (string)xml.Element("undockprefix") ?? "Insta";
            WindowXPosition = (int?)xml.Element("windowXPosition") ?? 1600;
            WindowYPosition = (int?)xml.Element("windowYPosition") ?? 1050;

            CombatShipName    = (string)xml.Element("combatShipName") ?? "";
            SalvageShipName   = (string)xml.Element("salvageShipName") ?? "";
            TransportShipName = (string)xml.Element("transportShipName") ?? "";
            MaterialShipName  = (string)xml.Element("materialShipName") ?? "";

            LootHangar     = (string)xml.Element("lootHangar");
            AmmoHangar     = (string)xml.Element("ammoHangar");
            BookmarkHangar = (string)xml.Element("bookmarkHangar");
            LootContainer  = (string)xml.Element("lootContainer");

            CreateSalvageBookmarks          = (bool?)xml.Element("createSalvageBookmarks") ?? false;
            CreateSalvageBookmarksIn        = (string)xml.Element("createSalvageBookmarksIn") ?? "Player";
            BookmarkPrefix                  = (string)xml.Element("bookmarkPrefix") ?? "Salvage:";
            MinimumWreckCount               = (int?)xml.Element("minimumWreckCount") ?? 1;
            AfterMissionSalvaging           = (bool?)xml.Element("afterMissionSalvaging") ?? false;
            SalvageMultpleMissionsinOnePass = (bool?)xml.Element("salvageMultpleMissionsinOnePass") ?? false;
            UnloadLootAtStation             = (bool?)xml.Element("unloadLootAtStation") ?? false;

            //AgentName = (string) xml.Element("agentName");

            bookmarkWarpOut = (string)xml.Element("bookmarkWarpOut") ?? "insta";

            EVEProcessMemoryCeiling             = (int?)xml.Element("EVEProcessMemoryCeiling") ?? 900;
            EVEProcessMemoryCeilingLogofforExit = (string)xml.Element("EVEProcessMemoryCeilingLogofforExit") ?? "exit";

            DontShootFrigatesWithSiegeorAutoCannons = (bool?)xml.Element("DontShootFrigatesWithSiegeorAutoCannons") ?? false;
            //Assume InnerspaceProfile
            CloseQuestorCMDUplinkInnerspaceProfile   = (bool?)xml.Element("CloseQuestorCMDUplinkInnerspaceProfile") ?? true;
            CloseQuestorCMDUplinkIsboxerCharacterSet = (bool?)xml.Element("CloseQuestorCMDUplinkIsboxerCharacterSet") ?? false;


            walletbalancechangelogoffdelay             = (int?)xml.Element("walletbalancechangelogoffdelay") ?? 30;
            walletbalancechangelogoffdelayLogofforExit = (string)xml.Element("walletbalancechangelogoffdelayLogofforExit") ?? "exit";

            SessionsLog         = (bool?)xml.Element("SessionsLog") ?? true;
            DroneStatsLog       = (bool?)xml.Element("DroneStatsLog") ?? true;
            WreckLootStatistics = (bool?)xml.Element("WreckLootStatistics") ?? true;
            MissionStats1Log    = (bool?)xml.Element("MissionStats1Log") ?? true;
            MissionStats2Log    = (bool?)xml.Element("MissionStats2Log") ?? true;
            MissionStats3Log    = (bool?)xml.Element("MissionStats3Log") ?? true;
            PocketStatistics    = (bool?)xml.Element("PocketStatistics") ?? true;

            var missionsPath = (string)xml.Element("missionsPath");

            MissionsPath   = !string.IsNullOrEmpty(missionsPath) ? Path.Combine(path, missionsPath) : Path.Combine(path, "Missions");
            LowSecMissions = (bool?)xml.Element("LowSecMissions") ?? false;

            MaximumHighValueTargets = (int?)xml.Element("maximumHighValueTargets") ?? 2;
            MaximumLowValueTargets  = (int?)xml.Element("maximumLowValueTargets") ?? 2;

            Ammo.Clear();
            var ammoTypes = xml.Element("ammoTypes");

            if (ammoTypes != null)
            {
                foreach (var ammo in ammoTypes.Elements("ammoType"))
                {
                    Ammo.Add(new Ammo(ammo));
                }
            }

            MinimumAmmoCharges = (int?)xml.Element("minimumAmmoCharges") ?? 0;

            UseFittingManager = (bool?)xml.Element("UseFittingManager") ?? true;
            //agent list
            AgentsList.Clear();
            var agentList = xml.Element("agentsList");

            if (agentList != null)
            {
                int i = 0;
                foreach (var agent in agentList.Elements("agentList"))
                {
                    AgentsList.Add(new AgentsList(agent));
                    i++;
                }
                if (i >= 2)
                {
                    MultiAgentSupport = true;
                }
                else
                {
                    MultiAgentSupport = false;
                }
            }
            else
            {
                Logging.Log("Settings: Error! No Agents List specified.");
            }

            FactionFitting.Clear();
            var factionFittings = xml.Element("factionfittings");

            if (UseFittingManager)
            {
                if (factionFittings != null)
                {
                    foreach (var factionfitting in factionFittings.Elements("factionfitting"))
                    {
                        FactionFitting.Add(new FactionFitting(factionfitting));
                    }
                    if (FactionFitting.Exists(m => m.Faction.ToLower() == "default"))
                    {
                        DefaultFitting = FactionFitting.Find(m => m.Faction.ToLower() == "default");
                        if ((DefaultFitting.Fitting == "") || (DefaultFitting.Fitting == null))
                        {
                            UseFittingManager = false;
                            Logging.Log("Settings: Error! No default fitting specified or fitting is incorrect.  Fitting manager will not be used.");
                        }
                        Logging.Log("Settings: Faction Fittings defined. Fitting manager will be used when appropriate.");
                    }
                    else
                    {
                        UseFittingManager = false;
                        Logging.Log("Settings: Error! No default fitting specified or fitting is incorrect.  Fitting manager will not be used.");
                    }
                }
                else
                {
                    UseFittingManager = false;
                    Logging.Log("Settings: No faction fittings specified.  Fitting manager will not be used.");
                }
            }

            MissionFitting.Clear();
            var missionFittings = xml.Element("missionfittings");

            if (UseFittingManager)
            {
                if (missionFittings != null)
                {
                    foreach (var missionfitting in missionFittings.Elements("missionfitting"))
                    {
                        MissionFitting.Add(new MissionFitting(missionfitting));
                    }
                }
            }
            WeaponGroupId = (int?)xml.Element("weaponGroupId") ?? 0;

            ReserveCargoCapacity = (int?)xml.Element("reserveCargoCapacity") ?? 0;

            MaximumWreckTargets = (int?)xml.Element("maximumWreckTargets") ?? 0;

            SpeedTank     = (bool?)xml.Element("speedTank") ?? false;
            OrbitDistance = (int?)xml.Element("orbitDistance") ?? 0;
            OptimalRange  = (int?)xml.Element("optimalRange") ?? 0;
            NosDistance   = (int?)xml.Element("NosDistance") ?? 38000;
            MinimumPropulsionModuleDistance  = (int?)xml.Element("minimumPropulsionModuleDistance") ?? 5000;
            MinimumPropulsionModuleCapacitor = (int?)xml.Element("minimumPropulsionModuleCapacitor") ?? 0;

            ActivateRepairModules   = (int?)xml.Element("activateRepairModules") ?? 65;
            DeactivateRepairModules = (int?)xml.Element("deactivateRepairModules") ?? 95;

            MinimumShieldPct    = (int?)xml.Element("minimumShieldPct") ?? 100;
            MinimumArmorPct     = (int?)xml.Element("minimumArmorPct") ?? 100;
            MinimumCapacitorPct = (int?)xml.Element("minimumCapacitorPct") ?? 50;
            SafeShieldPct       = (int?)xml.Element("safeShieldPct") ?? 0;
            SafeArmorPct        = (int?)xml.Element("safeArmorPct") ?? 0;
            SafeCapacitorPct    = (int?)xml.Element("safeCapacitorPct") ?? 0;

            LootEverything = (bool?)xml.Element("lootEverything") ?? true;

            UseDrones                        = (bool?)xml.Element("useDrones") ?? true;
            DroneTypeId                      = (int?)xml.Element("droneTypeId") ?? 0;
            DroneControlRange                = (int?)xml.Element("droneControlRange") ?? 0;
            DroneMinimumShieldPct            = (int?)xml.Element("droneMinimumShieldPct") ?? 50;
            DroneMinimumArmorPct             = (int?)xml.Element("droneMinimumArmorPct") ?? 50;
            DroneMinimumCapacitorPct         = (int?)xml.Element("droneMinimumCapacitorPct") ?? 0;
            DroneRecallShieldPct             = (int?)xml.Element("droneRecallShieldPct") ?? 0;
            DroneRecallArmorPct              = (int?)xml.Element("droneRecallArmorPct") ?? 0;
            DroneRecallCapacitorPct          = (int?)xml.Element("droneRecallCapacitorPct") ?? 0;
            LongRangeDroneRecallShieldPct    = (int?)xml.Element("longRangeDroneRecallShieldPct") ?? 0;
            LongRangeDroneRecallArmorPct     = (int?)xml.Element("longRangeDroneRecallArmorPct") ?? 0;
            LongRangeDroneRecallCapacitorPct = (int?)xml.Element("longRangeDroneRecallCapacitorPct") ?? 0;

            MaterialsForWarOreID  = (int?)xml.Element("MaterialsForWarOreID") ?? 20;
            MaterialsForWarOreQty = (int?)xml.Element("MaterialsForWarOreQty") ?? 8000;

            Blacklist.Clear();
            var blacklist = xml.Element("blacklist");

            if (blacklist != null)
            {
                foreach (var mission in blacklist.Elements("mission"))
                {
                    Blacklist.Add((string)mission);
                }
            }

            FactionBlacklist.Clear();
            var factionblacklist = xml.Element("factionblacklist");

            if (factionblacklist != null)
            {
                foreach (var faction in factionblacklist.Elements("faction"))
                {
                    FactionBlacklist.Add((string)faction);
                }
            }
            WreckBlackListSmallWrecks  = (bool?)xml.Element("WreckBlackListSmallWrecks") ?? false;
            WreckBlackListMediumWrecks = (bool?)xml.Element("WreckBlackListMediumWrecks") ?? false;


            //
            // if enabled the following would keep you from looting (or salvaging?) small wrecks
            //
            //list of small wreck
            if (WreckBlackListSmallWrecks)
            {
                WreckBlackList.Add(26557);
                WreckBlackList.Add(26561);
                WreckBlackList.Add(26564);
                WreckBlackList.Add(26567);
                WreckBlackList.Add(26570);
                WreckBlackList.Add(26573);
                WreckBlackList.Add(26576);
                WreckBlackList.Add(26579);
                WreckBlackList.Add(26582);
                WreckBlackList.Add(26585);
                WreckBlackList.Add(26588);
                WreckBlackList.Add(26591);
                WreckBlackList.Add(26594);
                WreckBlackList.Add(26935);
            }

            //
            // if enabled the following would keep you from looting (or salvaging?) medium wrecks
            //
            //list of medium wreck
            if (WreckBlackListMediumWrecks)
            {
                WreckBlackList.Add(26558);
                WreckBlackList.Add(26562);
                WreckBlackList.Add(26568);
                WreckBlackList.Add(26574);
                WreckBlackList.Add(26580);
                WreckBlackList.Add(26586);
                WreckBlackList.Add(26592);
                WreckBlackList.Add(26934);
            }

            logpath                 = (Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\log\\" + Cache.Instance.DirectEve.Me.Name + "\\");
            logpath_s               = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\log\\";
            ConsoleLogPath          = Path.Combine(logpath, "Console\\");
            ConsoleLogFile          = (ConsoleLogPath + string.Format("{0:MM-dd-yyyy}", DateTime.Today) + "-" + Cache.Instance.DirectEve.Me.Name + "-" + "console" + ".log");
            SessionsLogPath         = logpath_s;
            SessionsLogFile         = (SessionsLogPath + Cache.Instance.DirectEve.Me.Name + ".Sessions.log");
            DroneStatsLogPath       = logpath;
            DroneStatslogFile       = (DroneStatsLogPath + Cache.Instance.DirectEve.Me.Name + ".DroneStats.log");
            WreckLootStatisticsPath = logpath;
            WreckLootStatisticsFile = (logpath + Cache.Instance.DirectEve.Me.Name + ".WreckLootStatisticsDump.log");
            MissionStats1LogPath    = logpath_s;
            MissionStats1LogFile    = (MissionStats1LogPath + Cache.Instance.DirectEve.Me.Name + ".Statistics.log");
            MissionStats2LogPath    = logpath_s;
            MissionStats2LogFile    = (MissionStats2LogPath + Cache.Instance.DirectEve.Me.Name + ".DatedStatistics.log");
            MissionStats3LogPath    = logpath_s;
            MissionStats3LogFile    = (MissionStats3LogPath + Cache.Instance.DirectEve.Me.Name + ".CustomDatedStatistics.log");
            PocketStatisticsPath    = Path.Combine(logpath, "pocketstats\\");
            PocketStatisticsFile    = Path.Combine(PocketStatisticsPath, "pocketstats - generic");

            if (SettingsLoaded != null)
            {
                SettingsLoaded(this, new EventArgs());
            }
        }
示例#6
0
        /// <summary>
        ///   Loot any wrecks & cargo containers close by
        /// </summary>
        private void LootWrecks()
        {
            var cargo = Cache.Instance.DirectEve.GetShipsCargo();

            if (cargo.Window == null)
            {
                // No, command it to open
                Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.OpenCargoHoldOfActiveShip);
                return;
            }

            // Ship's cargo is not ready yet
            if (!cargo.IsReady)
            {
                return;
            }

            var shipsCargo        = cargo.Items.Select(i => new ItemCache(i)).ToList();
            var freeCargoCapacity = cargo.Capacity - cargo.UsedCapacity;
            var lootWindows       = Cache.Instance.DirectEve.Windows.OfType <DirectContainerWindow>().Where(w => !string.IsNullOrEmpty(w.Name) && w.Name.StartsWith("loot_"));

            foreach (var window in lootWindows)
            {
                // The window is not ready, then continue
                if (!window.IsReady)
                {
                    continue;
                }

                // Get the container
                var containerEntity = Cache.Instance.EntityById(window.ItemId);

                // Does it no longer exist or is it out of transfer range or its looted
                if (containerEntity == null || containerEntity.Distance > 2500 || Cache.Instance.LootedContainers.Contains(containerEntity.Id))
                {
                    Logging.Log("Salvage: Closing loot window [" + window.ItemId + "]");
                    window.Close();
                    continue;
                }

                // Get the container that is associated with the cargo container
                var container = Cache.Instance.DirectEve.GetContainer(window.ItemId);

                // List its items
                var items = container.Items.Select(i => new ItemCache(i));

                // Build a list of items to loot
                var lootItems = new List <ItemCache>();

                // Walk through the list of items ordered by highest value item first
                foreach (var item in items.OrderByDescending(i => i.IskPerM3))
                {
                    // We pick up loot depending on isk per m3
                    var isMissionItem = Cache.Instance.MissionItems.Contains((item.Name ?? string.Empty).ToLower());

                    // Never pick up contraband (unless its the mission item)
                    if (!isMissionItem && item.IsContraband)
                    {
                        continue;
                    }

                    // Do we want to loot other items?
                    if (!isMissionItem && !LootEverything)
                    {
                        continue;
                    }

                    // We are at our max, either make room or skip the item
                    if ((freeCargoCapacity - item.TotalVolume) <= (isMissionItem ? 0 : ReserveCargoCapacity))
                    {
                        // We can't drop items in this container anyway, well get it after its salvaged
                        if (!isMissionItem && containerEntity.GroupId != (int)Group.CargoContainer)
                        {
                            continue;
                        }

                        // Make a list of items which are worth less
                        List <ItemCache> worthLess;
                        if (isMissionItem)
                        {
                            worthLess = shipsCargo;
                        }
                        else if (item.IskPerM3.HasValue)
                        {
                            worthLess = shipsCargo.Where(sc => sc.IskPerM3.HasValue && sc.IskPerM3 < item.IskPerM3).ToList();
                        }
                        else
                        {
                            worthLess = shipsCargo.Where(sc => sc.IskPerM3.HasValue).ToList();
                        }

                        // Remove mission item from this list
                        worthLess.RemoveAll(wl => Cache.Instance.MissionItems.Contains((wl.Name ?? string.Empty).ToLower()));
                        worthLess.RemoveAll(wl => (wl.Name ?? string.Empty).ToLower() == Cache.Instance.BringMissionItem);

                        // Consider dropping ammo if it concerns the mission item!
                        if (!isMissionItem)
                        {
                            worthLess.RemoveAll(wl => Ammo.Any(a => a.TypeId == wl.TypeId));
                        }

                        // Nothing is worth less then the current item
                        if (worthLess.Count() == 0)
                        {
                            continue;
                        }

                        // Not enough space even if we dumped the crap
                        if ((freeCargoCapacity + worthLess.Sum(wl => wl.TotalVolume)) < item.TotalVolume)
                        {
                            if (isMissionItem)
                            {
                                Logging.Log("Salvage: Not enough space for mission item! Need [" + item.TotalVolume + "] maximum available [" + (freeCargoCapacity + worthLess.Sum(wl => wl.TotalVolume)) + "]");
                            }

                            continue;
                        }

                        // Start clearing out items that are worth less
                        var moveTheseItems = new List <DirectItem>();
                        foreach (var wl in worthLess.OrderBy(wl => wl.IskPerM3.HasValue ? wl.IskPerM3.Value : double.MaxValue).ThenByDescending(wl => wl.TotalVolume))
                        {
                            // Mark this item as moved
                            moveTheseItems.Add(wl.DirectItem);

                            // Substract (now) free volume
                            freeCargoCapacity += wl.TotalVolume;

                            // We freed up enough space?
                            if ((freeCargoCapacity - item.TotalVolume) >= ReserveCargoCapacity)
                            {
                                break;
                            }
                        }

                        if (moveTheseItems.Count > 0)
                        {
                            // If this is not a cargo container, then jettison loot
                            if (containerEntity.GroupId != (int)Group.CargoContainer || isMissionItem)
                            {
                                if (DateTime.Now.Subtract(_lastJettison).TotalSeconds < 185)
                                {
                                    return;
                                }

                                Logging.Log("Salvage: Jettisoning [" + moveTheseItems.Count + "] items to make room for the more valuable loot");

                                // Note: This could (in theory) f**k up with the bot jettison an item and
                                // then picking it up again :/ (granted it should never happen unless
                                // mission item volume > reserved volume
                                cargo.Jettison(moveTheseItems.Select(i => i.ItemId));
                                _lastJettison = DateTime.Now;
                                return;
                            }

                            // Move items to the cargo container
                            container.Add(moveTheseItems);

                            // Remove it from the ships cargo list
                            shipsCargo.RemoveAll(i => moveTheseItems.Any(wl => wl.ItemId == i.Id));
                            Logging.Log("Salvage: Moving [" + moveTheseItems.Count + "] items into the cargo container to make room for the more valuable loot");
                        }
                    }

                    // Update free space
                    freeCargoCapacity -= item.TotalVolume;
                    lootItems.Add(item);
                }


                // Mark container as looted
                Cache.Instance.LootedContainers.Add(containerEntity.Id);

                // Loot actual items
                if (lootItems.Count != 0)
                {
                    Logging.Log("Salvage: Looting container [" + containerEntity.Name + "][" + containerEntity.Id + "], [" + lootItems.Count + "] valuable items");
                    cargo.Add(lootItems.Select(i => i.DirectItem));
                }
                else
                {
                    Logging.Log("Salvage: Container [" + containerEntity.Name + "][" + containerEntity.Id + "] contained no valuable items");
                }
            }

            // Open a container in range
            foreach (var containerEntity in Cache.Instance.Containers.Where(e => e.Distance <= 2500))
            {
                // Emptry wreck, ignore
                if (containerEntity.GroupId == (int)Group.Wreck && containerEntity.IsWreckEmpty)
                {
                    continue;
                }

                // We looted this container
                if (Cache.Instance.LootedContainers.Contains(containerEntity.Id))
                {
                    continue;
                }

                // We already opened the loot window
                var window = lootWindows.FirstOrDefault(w => w.ItemId == containerEntity.Id);
                if (window != null)
                {
                    continue;
                }

                // Ignore open request within 10 seconds
                if (_openedContainers.ContainsKey(containerEntity.Id) && DateTime.Now.Subtract(_openedContainers[containerEntity.Id]).TotalSeconds < 10)
                {
                    continue;
                }

                // Open the container
                Logging.Log("Salvage: Opening container [" + containerEntity.Name + "][" + containerEntity.Id + "]");
                containerEntity.OpenCargo();
                _openedContainers[containerEntity.Id] = DateTime.Now;
                break;
            }
        }
示例#7
0
        /// <summary>
        ///   Loot any wrecks & cargo containers close by
        /// </summary>
        private void LootWrecks()
        {
            var cargo = Cache.Instance.DirectEve.GetShipsCargo();

            if (cargo.Window == null)
            {
                // No, command it to open
                Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.OpenCargoHoldOfActiveShip);
                return;
            }

            // Ship's cargo is not ready yet
            if (!cargo.IsReady)
            {
                return;
            }

            var shipsCargo        = cargo.Items.Select(i => new ItemCache(i)).ToList();
            var freeCargoCapacity = cargo.Capacity - cargo.UsedCapacity;
            var lootWindows       = Cache.Instance.DirectEve.Windows.OfType <DirectContainerWindow>().Where(w => w.Type == "form.LootCargoView");

            foreach (var window in lootWindows)
            {
                // The window is not ready, then continue
                if (!window.IsReady)
                {
                    continue;
                }

                // Get the container
                var containerEntity = Cache.Instance.EntityById(window.ItemId);

                // Does it no longer exist or is it out of transfer range or its looted
                if (containerEntity == null || containerEntity.Distance > (int)Distance.SafeScoopRange || Cache.Instance.LootedContainers.Contains(containerEntity.Id))
                {
                    Logging.Log("Salvage: Closing loot window [" + window.ItemId + "]");
                    window.Close();
                    continue;
                }

                // Get the container that is associated with the cargo container
                var container = Cache.Instance.DirectEve.GetContainer(window.ItemId);

                // List its items
                var items = container.Items.Select(i => new ItemCache(i));

                // Build a list of items to loot
                var lootItems = new List <ItemCache>();

                if (Settings.Instance.WreckLootStatistics)
                {
                    // Log all items found in the wreck
                    File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, "TIME: " + string.Format("{0:dd/MM/yyyy HH:mm:ss}", DateTime.Now) + "\n");
                    File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, "NAME: " + containerEntity.Name + "\n");
                    File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, "ITEMS:" + "\n");
                    foreach (var item in items.OrderBy(i => i.TypeId))
                    {
                        File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, "TypeID: " + item.TypeId.ToString() + "\n");
                        File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, "Name: " + item.Name + "\n");
                        File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, "Quantity: " + item.Quantity.ToString() + "\n");
                        File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, "=\n");
                    }
                    File.AppendAllText(Settings.Instance.WreckLootStatisticsFile, ";" + "\n");
                }
                //if (freeCargoCapacity < 1000) //this should allow BSs to dump scrapmetal but haulers and noctus' to hold onto it
                //{
                //	// Dump scrap metal if we have any
                //	if (containerEntity.Name == "Cargo Container" && shipsCargo.Any(i => i.IsScrapMetal))
                //	{
                //		foreach (var item in shipsCargo.Where(i => i.IsScrapMetal))
                //		{
                //			container.Add(item.DirectItem);
                //			freeCargoCapacity += item.TotalVolume;
                //		}
                //
                //		shipsCargo.RemoveAll(i => i.IsScrapMetal);
                //	}
                //}
                // Walk through the list of items ordered by highest value item first
                foreach (var item in items.OrderByDescending(i => i.IskPerM3))
                {
                    if (freeCargoCapacity < 1000) //this should allow BSs to not pickup large low value items but haulers and noctus' to scoop everything
                    {
                        // We never want to pick up a cap booster
                        if (item.GroupID == (int)Group.CapacitorGroupCharge)
                        {
                            continue;
                        }

                        // We never want to pick up metal scraps
                        //if (item.IsScrapMetal)
                        //	continue;
                    }
                    // We pick up loot depending on isk per m3
                    var isMissionItem = Cache.Instance.MissionItems.Contains((item.Name ?? string.Empty).ToLower());

                    // Never pick up contraband (unless its the mission item)
                    if (!isMissionItem && item.IsContraband)
                    {
                        continue;
                    }

                    // Do we want to loot other items?
                    if (!isMissionItem && !LootEverything)
                    {
                        continue;
                    }

                    // Do not pick up items that cannot enter in a freighter container (unless its the mission item)
                    // Note: some mission items that are alive have been allowed to be
                    //       scooped because unloadlootstate.MoveCommonMissionCompletionitems
                    //       will move them into the hangar floor not the loot location
                    if (!isMissionItem && item.IsAliveandWontFitInContainers)
                    {
                        continue;
                    }

                    // We are at our max, either make room or skip the item
                    if ((freeCargoCapacity - item.TotalVolume) <= (isMissionItem ? 0 : ReserveCargoCapacity))
                    {
                        // We can't drop items in this container anyway, well get it after its salvaged
                        if (!isMissionItem && containerEntity.GroupId != (int)Group.CargoContainer)
                        {
                            continue;
                        }

                        // Make a list of items which are worth less
                        List <ItemCache> worthLess;
                        if (isMissionItem)
                        {
                            worthLess = shipsCargo;
                        }
                        else if (item.IskPerM3.HasValue)
                        {
                            worthLess = shipsCargo.Where(sc => sc.IskPerM3.HasValue && sc.IskPerM3 < item.IskPerM3).ToList();
                        }
                        else
                        {
                            worthLess = shipsCargo.Where(sc => sc.IskPerM3.HasValue).ToList();
                        }

                        // Remove mission item from this list
                        worthLess.RemoveAll(wl => Cache.Instance.MissionItems.Contains((wl.Name ?? string.Empty).ToLower()));
                        worthLess.RemoveAll(wl => (wl.Name ?? string.Empty).ToLower() == Cache.Instance.BringMissionItem);

                        // Consider dropping ammo if it concerns the mission item!
                        if (!isMissionItem)
                        {
                            worthLess.RemoveAll(wl => Ammo.Any(a => a.TypeId == wl.TypeId));
                        }

                        // Nothing is worth less then the current item
                        if (worthLess.Count() == 0)
                        {
                            continue;
                        }

                        // Not enough space even if we dumped the crap
                        if ((freeCargoCapacity + worthLess.Sum(wl => wl.TotalVolume)) < item.TotalVolume)
                        {
                            if (isMissionItem)
                            {
                                Logging.Log("Salvage: Not enough space for mission item! Need [" + item.TotalVolume + "] maximum available [" + (freeCargoCapacity + worthLess.Sum(wl => wl.TotalVolume)) + "]");
                            }

                            continue;
                        }

                        // Start clearing out items that are worth less
                        var moveTheseItems = new List <DirectItem>();
                        foreach (var wl in worthLess.OrderBy(wl => wl.IskPerM3.HasValue ? wl.IskPerM3.Value : double.MaxValue).ThenByDescending(wl => wl.TotalVolume))
                        {
                            // Mark this item as moved
                            moveTheseItems.Add(wl.DirectItem);

                            // Subtract (now) free volume
                            freeCargoCapacity += wl.TotalVolume;

                            // We freed up enough space?
                            if ((freeCargoCapacity - item.TotalVolume) >= ReserveCargoCapacity)
                            {
                                break;
                            }
                        }

                        if (moveTheseItems.Count > 0)
                        {
                            // If this is not a cargo container, then jettison loot
                            if (containerEntity.GroupId != (int)Group.CargoContainer || isMissionItem)
                            {
                                if (DateTime.Now.Subtract(_lastJettison).TotalSeconds < (int)Time.DelayBetweenJetcans_seconds)
                                {
                                    return;
                                }

                                Logging.Log("Salvage: Jettisoning [" + moveTheseItems.Count + "] items to make room for the more valuable loot");

                                // Note: This could (in theory) f**k up with the bot jettison an item and
                                // then picking it up again :/ (granted it should never happen unless
                                // mission item volume > reserved volume
                                cargo.Jettison(moveTheseItems.Select(i => i.ItemId));
                                _lastJettison = DateTime.Now;
                                return;
                            }

                            // Move items to the cargo container
                            container.Add(moveTheseItems);

                            // Remove it from the ships cargo list
                            shipsCargo.RemoveAll(i => moveTheseItems.Any(wl => wl.ItemId == i.Id));
                            Logging.Log("Salvage: Moving [" + moveTheseItems.Count + "] items into the cargo container to make room for the more valuable loot");
                        }
                    }

                    // Update free space
                    freeCargoCapacity -= item.TotalVolume;
                    lootItems.Add(item);
                }


                // Mark container as looted
                Cache.Instance.LootedContainers.Add(containerEntity.Id);

                // Loot actual items
                if (lootItems.Count != 0)
                {
                    Logging.Log("Salvage: Looting container [" + containerEntity.Name + "][ID: " + containerEntity.Id + "], [" + lootItems.Count + "] valuable items");
                    cargo.Add(lootItems.Select(i => i.DirectItem));
                }
                else
                {
                    Logging.Log("Salvage: Container [" + containerEntity.Name + "][ID: " + containerEntity.Id + "] contained no valuable items");
                }
            }

            // Open a container in range
            foreach (var containerEntity in Cache.Instance.Containers.Where(e => e.Distance <= (int)Distance.SafeScoopRange))
            {
                // Emptry wreck, ignore
                if (containerEntity.GroupId == (int)Group.Wreck && containerEntity.IsWreckEmpty)
                {
                    continue;
                }

                // We looted this container
                if (Cache.Instance.LootedContainers.Contains(containerEntity.Id))
                {
                    continue;
                }

                // We already opened the loot window
                var window = lootWindows.FirstOrDefault(w => w.ItemId == containerEntity.Id);
                if (window != null)
                {
                    continue;
                }

                // Ignore open request within 10 seconds
                if (_openedContainers.ContainsKey(containerEntity.Id) && DateTime.Now.Subtract(_openedContainers[containerEntity.Id]).TotalSeconds < 10)
                {
                    continue;
                }

                // Don't even try to open a wreck if you are speed tanking and you aren't processing a loot action
                if (Settings.Instance.SpeedTank == true && Cache.Instance.OpenWrecks == false)
                {
                    continue;
                }

                // Don't even try to open a wreck if you are specified LootEverything as false and you aren't processing a loot action
                //      this is currently commented out as it would keep golems and other non-speed tanked ships from looting the field as they cleared
                //      missions, but NOT stick around after killing things to clear it ALL. Looteverything==false does NOT mean loot nothing
                //if (Settings.Instance.LootEverything == false && Cache.Instance.OpenWrecks == false)
                //    continue;

                // Open the container
                Logging.Log("Salvage: Opening container [" + containerEntity.Name + "][ID: " + containerEntity.Id + "]");
                containerEntity.OpenCargo();
                _openedContainers[containerEntity.Id] = DateTime.Now;
                break;
            }
        }