public static bool QueryBoolOr(this GameObject go, string queryName) { return(Queribus.Or(queryName, go)); }
public static float QueryFloatMax(this MonoBehaviour mb, string queryName) { return(Queribus.MaxFloat(queryName, mb.gameObject)); }
public static T QueryVote <T>(this MonoBehaviour mb, string queryName) { return(Queribus.Vote <T>(queryName, mb.gameObject)); }
public static int QueryIntMax(this MonoBehaviour mb, string queryName) { return(Queribus.MaxInt(queryName, mb.gameObject)); }
public static bool QueryBoolAnd(this MonoBehaviour mb, string queryName) { return(Queribus.And(queryName, mb.gameObject)); }
public static T QueryVote <T>(this GameObject go, string queryName) { return(Queribus.Vote <T>(queryName, go)); }
public static float QueryFloatSum(this GameObject go, string queryName) { return(Queribus.SumFloat(queryName, go)); }
public static int QueryIntSum(this GameObject go, string queryName) { return(Queribus.SumInt(queryName, go)); }