示例#1
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 public static bool QueryBoolOr(this GameObject go, string queryName)
 {
     return(Queribus.Or(queryName, go));
 }
示例#2
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 public static float QueryFloatMax(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.MaxFloat(queryName, mb.gameObject));
 }
示例#3
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 public static T QueryVote <T>(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.Vote <T>(queryName, mb.gameObject));
 }
示例#4
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 public static int QueryIntMax(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.MaxInt(queryName, mb.gameObject));
 }
示例#5
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 public static bool QueryBoolAnd(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.And(queryName, mb.gameObject));
 }
示例#6
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 public static T QueryVote <T>(this GameObject go, string queryName)
 {
     return(Queribus.Vote <T>(queryName, go));
 }
示例#7
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 public static float QueryFloatSum(this GameObject go, string queryName)
 {
     return(Queribus.SumFloat(queryName, go));
 }
示例#8
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 public static int QueryIntSum(this GameObject go, string queryName)
 {
     return(Queribus.SumInt(queryName, go));
 }