Example #1
0
 public static bool QueryBoolOr(this GameObject go, string queryName)
 {
     return(Queribus.Or(queryName, go));
 }
Example #2
0
 public static float QueryFloatMax(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.MaxFloat(queryName, mb.gameObject));
 }
Example #3
0
 public static T QueryVote <T>(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.Vote <T>(queryName, mb.gameObject));
 }
Example #4
0
 public static int QueryIntMax(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.MaxInt(queryName, mb.gameObject));
 }
Example #5
0
 public static bool QueryBoolAnd(this MonoBehaviour mb, string queryName)
 {
     return(Queribus.And(queryName, mb.gameObject));
 }
Example #6
0
 public static T QueryVote <T>(this GameObject go, string queryName)
 {
     return(Queribus.Vote <T>(queryName, go));
 }
Example #7
0
 public static float QueryFloatSum(this GameObject go, string queryName)
 {
     return(Queribus.SumFloat(queryName, go));
 }
Example #8
0
 public static int QueryIntSum(this GameObject go, string queryName)
 {
     return(Queribus.SumInt(queryName, go));
 }