public static void BuildDataTable()
        {
            Log.i("Start BuildAssetDataTable!");
            AssetDataTable table = new AssetDataTable();

            ProcessAssetBundleRes(table);

            string filePath = FilePath.streamingAssetsPath + ProjectPathConfigTemp.EXPORT_ASSETBUNDLE_CONFIG_PATH;

            table.Save(filePath);
            AssetDatabase.Refresh();
        }
示例#2
0
        public static void BuildDataTable()
        {
            Log.i("Start BuildAssetDataTable!");
            AssetDataTable table = SingletonObjectPool <AssetDataTable> .Instance.Allocate();

            ProcessAssetBundleRes(table);

            string filePath = FilePath.streamingAssetsPath + QFrameworkConfigData.EXPORT_ASSETBUNDLE_CONFIG_PATH;

            table.Save(filePath);
            AssetDatabase.Refresh();
        }
        public static void BuildDataTable()
        {
            Log.I("Start BuildAssetDataTable!");
            AssetDataTable table = AssetDataTable.Create();

            ProcessAssetBundleRes(table);

            string filePath =
                IOExtension.CreateDirIfNotExists(FilePath.StreamingAssetsPath + QFrameworkConfigData.RELATIVE_AB_ROOT_FOLDER) +
                QFrameworkConfigData.EXPORT_ASSETBUNDLE_CONFIG_FILENAME;

            table.Save(filePath);
            AssetDatabase.Refresh();
        }