public static void BuildDataTable() { Log.i("Start BuildAssetDataTable!"); AssetDataTable table = new AssetDataTable(); ProcessAssetBundleRes(table); string filePath = FilePath.streamingAssetsPath + ProjectPathConfigTemp.EXPORT_ASSETBUNDLE_CONFIG_PATH; table.Save(filePath); AssetDatabase.Refresh(); }
public static void BuildDataTable() { Log.i("Start BuildAssetDataTable!"); AssetDataTable table = SingletonObjectPool <AssetDataTable> .Instance.Allocate(); ProcessAssetBundleRes(table); string filePath = FilePath.streamingAssetsPath + QFrameworkConfigData.EXPORT_ASSETBUNDLE_CONFIG_PATH; table.Save(filePath); AssetDatabase.Refresh(); }
public static void BuildDataTable() { Log.I("Start BuildAssetDataTable!"); AssetDataTable table = AssetDataTable.Create(); ProcessAssetBundleRes(table); string filePath = IOExtension.CreateDirIfNotExists(FilePath.StreamingAssetsPath + QFrameworkConfigData.RELATIVE_AB_ROOT_FOLDER) + QFrameworkConfigData.EXPORT_ASSETBUNDLE_CONFIG_FILENAME; table.Save(filePath); AssetDatabase.Refresh(); }