public static void Main(string[] args) { Dictionary<Coords, PieceType> p1Moves = new Dictionary<Coords, PieceType>(){ {new Coords(){x = 4, y = 1}, PieceType.ROUND}, {new Coords(){x = 4, y = 2}, PieceType.ROUND}, {new Coords(){x = 4, y = 3}, PieceType.SQUARE}, {new Coords(){x = 4, y = 4}, PieceType.SQUARE}, {new Coords(){x = 3, y = 2}, PieceType.SQUARE} }; GameMaster master = new GameMaster(); master.Reset(); foreach (Coords coord in p1Moves.Keys) { master.Turn.Control().Place(p1Moves[coord], coord); } AIEngine ai = new AIEngine(master); ai.DebugFn = Debug; ai.Act("Placement"); ai.Instructions.ForEach( i => i()); master.Turn.Control().Skip(); master.Turn.Control().Skip(); ai.Act("Movement"); ai.Instructions.ForEach(i => i()); Console.ReadLine(); }
public void PlayOutOneTurn() { Dictionary<Coords,PieceType> p1Moves = new Dictionary<Coords,PieceType> (){ {new Coords(){x = 4, y = 1}, PieceType.ROUND}, {new Coords(){x = 4, y = 2}, PieceType.ROUND}, {new Coords(){x = 4, y = 3}, PieceType.SQUARE}, {new Coords(){x = 4, y = 4}, PieceType.SQUARE}, {new Coords(){x = 3, y = 2}, PieceType.SQUARE} }; GameMaster master = new GameMaster (); master.Reset (); foreach (Coords coord in p1Moves.Keys) { master.Turn.Control ().Place (p1Moves [coord], coord); } AIEngine ai = new AIEngine (master); ai.Act ("Placement"); master.Turn.Control ().Skip (); master.Turn.Control ().Skip (); ai.Act ("Movement"); }