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A logical implementation of the PushFight boardgame. If deploying along with the Unity3d project, it should be located at PushFight\PushFightLogic in order to ensure that the default build paths place the generated .dll files inside the Unity3d project asset path.

COMPILING

Should be a matter of loading the solution in MonoDevelop, or Visual Studio 2010+. This will generate all the necessary .dlls inside the pushfight assets directory.

BASIC USAGE

See Docs to gain a graphical overview of the system. PushFightDriver shows a simple usage situation.

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A pure logical implementation of the PushFight game logic independent of Unity etc.

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