ben-axnick/PFCloneLogic
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
A logical implementation of the PushFight boardgame. If deploying along with the Unity3d project, it should be located at PushFight\PushFightLogic in order to ensure that the default build paths place the generated .dll files inside the Unity3d project asset path. COMPILING Should be a matter of loading the solution in MonoDevelop, or Visual Studio 2010+. This will generate all the necessary .dlls inside the pushfight assets directory. BASIC USAGE See Docs to gain a graphical overview of the system. PushFightDriver shows a simple usage situation.
About
A pure logical implementation of the PushFight game logic independent of Unity etc.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published