public void ProcessManager(EntityManager manager, int deltaSeconds) { var blobs = manager.GetAllDataBlobsOfType <GenericFiringWeaponsDB>(); //when firing weapons we need to have the parent in the right place. //orbits don't update every subtick, so we update just this entity for this tick, if it's an orbiting entity. foreach (var blob in blobs) { var entity = blob.OwningEntity; // if (entity.HasDataBlob <OrbitDB>()) { var fastBlob = new OrbitUpdateOftenDB(entity.GetDataBlob <OrbitDB>()); entity.RemoveDataBlob <OrbitDB>(); entity.SetDataBlob(fastBlob); } List <Entity> targets = new List <Entity>(); for (int i = 0; i < blob.FireControlStates.Length; i++) { var tgt = blob.FireControlStates[i].Target; if (!targets.Contains(tgt)) { targets.Add(tgt); } } foreach (var tgt in targets) { if (tgt.HasDataBlob <OrbitDB>()) { var fastBlob = new OrbitUpdateOftenDB(tgt.GetDataBlob <OrbitDB>()); tgt.RemoveDataBlob <OrbitDB>(); tgt.SetDataBlob(fastBlob); } } } foreach (GenericFiringWeaponsDB blob in blobs) { ProcessReloadWeapon(blob); } foreach (GenericFiringWeaponsDB blob in blobs) { ProcessWeaponFire(blob); } foreach (var blob in blobs) { UpdateReloadState(blob); } }
public OrbitDB(OrbitUpdateOftenDB orbit) : base(orbit.Parent) { if (orbit.IsStationary) { IsStationary = true; return; } SemiMajorAxis = orbit.SemiMajorAxis; Eccentricity = orbit.Eccentricity; Inclination = orbit.Inclination; LongitudeOfAscendingNode = orbit.LongitudeOfAscendingNode; ArgumentOfPeriapsis = orbit.ArgumentOfPeriapsis; MeanAnomalyAtEpoch = orbit.MeanAnomalyAtEpoch; _parentMass = orbit._parentMass; _myMass = orbit._myMass; Epoch = orbit.Epoch; }
public static void UpdateOrbit(OrbitUpdateOftenDB entityOrbitDB, DateTime toDate) { PositionDB entityPosition = entityOrbitDB.OwningEntity.GetDataBlob <PositionDB>(PositionTypeIndex); try { Vector3 newPosition = OrbitProcessor.GetPosition_m(entityOrbitDB, toDate); entityPosition.RelativePosition_m = newPosition; } catch (OrbitProcessor.OrbitProcessorException e) { var entity = e.Entity; string name = "Un-Named"; if (entity.HasDataBlob <NameDB>()) { name = entity.GetDataBlob <NameDB>().OwnersName; } //Do NOT fail to the UI. There is NO data-corruption on this exception. // In this event, we did NOT update our position. Event evt = new Event(StaticRefLib.CurrentDateTime, "Non Critical Position Exception thrown in OrbitProcessor for EntityItem " + name + " " + entity.Guid + " " + e.Message); evt.EventType = EventType.Opps; StaticRefLib.EventLog.AddEvent(evt); } }
/// <summary> /// This was designed so that fast moving objects will get interpolated a lot more than slow moving objects /// so fast moving objects shouldn't loose positional acuracy when close to a planet, /// and slow moving objects won't have processor time wasted on them by calulcating too often. /// However this seems to be unstable and looses energy, unsure why. currently set it to just itterate/interpolate every second. /// so currently will be using more time to get through this than neccisary. /// </summary> /// <param name="entity">Entity.</param> /// <param name="deltaSeconds">Delta seconds.</param> public static void NewtonMove(Entity entity, int deltaSeconds) { NewtonMoveDB newtonMoveDB = entity.GetDataBlob <NewtonMoveDB>(); NewtonThrustAbilityDB newtonThrust = entity.GetDataBlob <NewtonThrustAbilityDB>(); PositionDB positionDB = entity.GetDataBlob <PositionDB>(); double mass_Kg = entity.GetDataBlob <MassVolumeDB>().MassDry; double parentMass_kg = newtonMoveDB.ParentMass; var manager = entity.Manager; DateTime dateTimeFrom = newtonMoveDB.LastProcessDateTime; DateTime dateTimeNow = manager.ManagerSubpulses.StarSysDateTime; DateTime dateTimeFuture = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds); double deltaT = (dateTimeFuture - dateTimeFrom).TotalSeconds; double sgp = OrbitMath.CalculateStandardGravityParameterInM3S2(mass_Kg, parentMass_kg); double secondsToItterate = deltaT; while (secondsToItterate > 0) { //double timeStep = Math.Max(secondsToItterate / speed_kms, 1); //timeStep = Math.Min(timeStep, secondsToItterate); double timeStepInSeconds = 1;//because the above seems unstable and looses energy. double distanceToParent_m = positionDB.GetDistanceTo_m(newtonMoveDB.SOIParent.GetDataBlob <PositionDB>()); distanceToParent_m = Math.Max(distanceToParent_m, 0.1); //don't let the distance be 0 (once collision is in this will likely never happen anyway) double gravForce = GameConstants.Science.GravitationalConstant * (mass_Kg * parentMass_kg / Math.Pow(distanceToParent_m, 2)); Vector3 gravForceVector = gravForce * -Vector3.Normalise(positionDB.RelativePosition_m); Vector3 totalDVFromGrav = (gravForceVector / mass_Kg) * timeStepInSeconds; //double maxAccelFromThrust1 = newtonThrust.ExhaustVelocity * Math.Log(mass_Kg / (mass_Kg - newtonThrust.FuelBurnRate));//per second //double maxAccelFromThrust = newtonThrust.ThrustInNewtons / mass_Kg; //per second Vector3 manuverDV = newtonMoveDB.DeltaVForManuver_FoRO_m; //how much dv needed to complete the manuver. Vector3 totalDVFromThrust = new Vector3(0, 0, 0); if (manuverDV.Length() > 0) { double dryMass = mass_Kg - newtonThrust.FuelBurnRate * timeStepInSeconds; //how much our ship weighs after a timestep of fuel is used. //how much dv can we get in this timestep. double deltaVThisStep = OrbitMath.TsiolkovskyRocketEquation(mass_Kg, dryMass, newtonThrust.ExhaustVelocity); deltaVThisStep = Math.Min(manuverDV.Length(), deltaVThisStep); //don't use more Dv than what is called for. deltaVThisStep = Math.Min(newtonThrust.DeltaV, deltaVThisStep); //check we've got the deltaV to spend. totalDVFromThrust = Vector3.Normalise(manuverDV) * deltaVThisStep; //remove the deltaV we're expending from the max (TODO: Remove fuel from cargo, change mass of ship) newtonThrust.BurnDeltaV(deltaVThisStep); //remove the vectorDV from the amount needed to fully complete the manuver. newtonMoveDB.DeltaVForManuver_FoRO_m -= totalDVFromThrust; } //convert prograde to global frame of reference for thrust direction Vector3 globalCoordDVFromThrust = OrbitMath.ProgradeToParentVector(sgp, totalDVFromThrust, positionDB.RelativePosition_m, newtonMoveDB.CurrentVector_ms); Vector3 totalDV = totalDVFromGrav + globalCoordDVFromThrust; Vector3 newVelocity = totalDV + newtonMoveDB.CurrentVector_ms; newtonMoveDB.CurrentVector_ms = newVelocity; Vector3 deltaPos = (newtonMoveDB.CurrentVector_ms + newVelocity) / 2 * timeStepInSeconds; positionDB.RelativePosition_m += deltaPos; double sOIRadius = OrbitProcessor.GetSOI_m(newtonMoveDB.SOIParent); if (positionDB.RelativePosition_m.Length() >= sOIRadius) { Entity newParent; Vector3 parentRalitiveVector; //if our parent is a regular kepler object (normaly this is the case) if (newtonMoveDB.SOIParent.HasDataBlob <OrbitDB>()) { var orbitDB = newtonMoveDB.SOIParent.GetDataBlob <OrbitDB>(); newParent = orbitDB.Parent; var parentVelocity = OrbitProcessor.InstantaneousOrbitalVelocityVector_m(orbitDB, entity.StarSysDateTime); parentRalitiveVector = newtonMoveDB.CurrentVector_ms + parentVelocity; } else //if (newtonMoveDB.SOIParent.HasDataBlob<NewtonMoveDB>()) { //this will pretty much never happen. newParent = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().SOIParent; var parentVelocity = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().CurrentVector_ms; parentRalitiveVector = newtonMoveDB.CurrentVector_ms + parentVelocity; } parentMass_kg = newParent.GetDataBlob <MassVolumeDB>().MassDry; Vector3 posRalitiveToNewParent = positionDB.AbsolutePosition_m - newParent.GetDataBlob <PositionDB>().AbsolutePosition_m; var dateTime = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds - secondsToItterate); //double sgp = GMath.StandardGravitationalParameter(parentMass_kg + mass_Kg); var kE = OrbitMath.KeplerFromPositionAndVelocity(sgp, posRalitiveToNewParent, parentRalitiveVector, dateTime); positionDB.SetParent(newParent); newtonMoveDB.ParentMass = parentMass_kg; newtonMoveDB.SOIParent = newParent; newtonMoveDB.CurrentVector_ms = parentRalitiveVector; } if (newtonMoveDB.DeltaVForManuver_FoRO_m.Length() <= 0) //if we've completed the manuver. { var dateTime = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds - secondsToItterate); //double sgp = GMath.StandardGravitationalParameter(parentMass_kg + mass_Kg); KeplerElements kE = OrbitMath.KeplerFromPositionAndVelocity(sgp, positionDB.RelativePosition_m, newtonMoveDB.CurrentVector_ms, dateTime); var parentEntity = Entity.GetSOIParentEntity(entity, positionDB); if (kE.Eccentricity < 1) //if we're going to end up in a regular orbit around our new parent { if (entity.HasDataBlob <ProjectileInfoDB>()) //this feels a bit hacky. { var newOrbit = OrbitDB.FromKeplerElements(parentEntity, mass_Kg, kE, dateTime); var fastOrbit = new OrbitUpdateOftenDB(newOrbit); entity.RemoveDataBlob <NewtonMoveDB>(); entity.SetDataBlob(fastOrbit); positionDB.SetParent(parentEntity); var newPos = OrbitProcessor.GetPosition_m(fastOrbit, dateTime); positionDB.RelativePosition_m = newPos; } else { var newOrbit = OrbitDB.FromKeplerElements(parentEntity, mass_Kg, kE, dateTime); entity.RemoveDataBlob <NewtonMoveDB>(); entity.SetDataBlob(newOrbit); positionDB.SetParent(parentEntity); var newPos = OrbitProcessor.GetPosition_m(newOrbit, dateTime); positionDB.RelativePosition_m = newPos; } } break; } secondsToItterate -= timeStepInSeconds; } newtonMoveDB.LastProcessDateTime = dateTimeFuture; }