public void ProcessManager(EntityManager manager, int deltaSeconds)
        {
            var blobs = manager.GetAllDataBlobsOfType <GenericFiringWeaponsDB>();

            //when firing weapons we need to have the parent in the right place.
            //orbits don't update every subtick, so we update just this entity for this tick, if it's an orbiting entity.
            foreach (var blob in blobs)
            {
                var entity = blob.OwningEntity; //
                if (entity.HasDataBlob <OrbitDB>())
                {
                    var fastBlob = new OrbitUpdateOftenDB(entity.GetDataBlob <OrbitDB>());
                    entity.RemoveDataBlob <OrbitDB>();
                    entity.SetDataBlob(fastBlob);
                }
                List <Entity> targets = new List <Entity>();
                for (int i = 0; i < blob.FireControlStates.Length; i++)
                {
                    var tgt = blob.FireControlStates[i].Target;
                    if (!targets.Contains(tgt))
                    {
                        targets.Add(tgt);
                    }
                }
                foreach (var tgt in targets)
                {
                    if (tgt.HasDataBlob <OrbitDB>())
                    {
                        var fastBlob = new OrbitUpdateOftenDB(tgt.GetDataBlob <OrbitDB>());
                        tgt.RemoveDataBlob <OrbitDB>();
                        tgt.SetDataBlob(fastBlob);
                    }
                }
            }

            foreach (GenericFiringWeaponsDB blob in blobs)
            {
                ProcessReloadWeapon(blob);
            }
            foreach (GenericFiringWeaponsDB blob in blobs)
            {
                ProcessWeaponFire(blob);
            }

            foreach (var blob in blobs)
            {
                UpdateReloadState(blob);
            }
        }
Exemple #2
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        public OrbitDB(OrbitUpdateOftenDB orbit) : base(orbit.Parent)
        {
            if (orbit.IsStationary)
            {
                IsStationary = true;
                return;
            }

            SemiMajorAxis            = orbit.SemiMajorAxis;
            Eccentricity             = orbit.Eccentricity;
            Inclination              = orbit.Inclination;
            LongitudeOfAscendingNode = orbit.LongitudeOfAscendingNode;
            ArgumentOfPeriapsis      = orbit.ArgumentOfPeriapsis;
            MeanAnomalyAtEpoch       = orbit.MeanAnomalyAtEpoch;
            _parentMass              = orbit._parentMass;
            _myMass = orbit._myMass;
            Epoch   = orbit.Epoch;
        }
Exemple #3
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        public static void UpdateOrbit(OrbitUpdateOftenDB entityOrbitDB, DateTime toDate)
        {
            PositionDB entityPosition = entityOrbitDB.OwningEntity.GetDataBlob <PositionDB>(PositionTypeIndex);

            try
            {
                Vector3 newPosition = OrbitProcessor.GetPosition_m(entityOrbitDB, toDate);
                entityPosition.RelativePosition_m = newPosition;
            }
            catch (OrbitProcessor.OrbitProcessorException e)
            {
                var    entity = e.Entity;
                string name   = "Un-Named";
                if (entity.HasDataBlob <NameDB>())
                {
                    name = entity.GetDataBlob <NameDB>().OwnersName;
                }
                //Do NOT fail to the UI. There is NO data-corruption on this exception.
                // In this event, we did NOT update our position.
                Event evt = new Event(StaticRefLib.CurrentDateTime, "Non Critical Position Exception thrown in OrbitProcessor for EntityItem " + name + " " + entity.Guid + " " + e.Message);
                evt.EventType = EventType.Opps;
                StaticRefLib.EventLog.AddEvent(evt);
            }
        }
Exemple #4
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        /// <summary>
        /// This was designed so that fast moving objects will get interpolated a lot more than slow moving objects
        /// so fast moving objects shouldn't loose positional acuracy when close to a planet,
        /// and slow moving objects won't have processor time wasted on them by calulcating too often.
        /// However this seems to be unstable and looses energy, unsure why. currently set it to just itterate/interpolate every second.
        /// so currently will be using more time to get through this than neccisary.
        /// </summary>
        /// <param name="entity">Entity.</param>
        /// <param name="deltaSeconds">Delta seconds.</param>
        public static void NewtonMove(Entity entity, int deltaSeconds)
        {
            NewtonMoveDB          newtonMoveDB = entity.GetDataBlob <NewtonMoveDB>();
            NewtonThrustAbilityDB newtonThrust = entity.GetDataBlob <NewtonThrustAbilityDB>();
            PositionDB            positionDB   = entity.GetDataBlob <PositionDB>();
            double mass_Kg       = entity.GetDataBlob <MassVolumeDB>().MassDry;
            double parentMass_kg = newtonMoveDB.ParentMass;

            var      manager        = entity.Manager;
            DateTime dateTimeFrom   = newtonMoveDB.LastProcessDateTime;
            DateTime dateTimeNow    = manager.ManagerSubpulses.StarSysDateTime;
            DateTime dateTimeFuture = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds);
            double   deltaT         = (dateTimeFuture - dateTimeFrom).TotalSeconds;

            double sgp = OrbitMath.CalculateStandardGravityParameterInM3S2(mass_Kg, parentMass_kg);


            double secondsToItterate = deltaT;

            while (secondsToItterate > 0)
            {
                //double timeStep = Math.Max(secondsToItterate / speed_kms, 1);
                //timeStep = Math.Min(timeStep, secondsToItterate);
                double timeStepInSeconds  = 1;//because the above seems unstable and looses energy.
                double distanceToParent_m = positionDB.GetDistanceTo_m(newtonMoveDB.SOIParent.GetDataBlob <PositionDB>());

                distanceToParent_m = Math.Max(distanceToParent_m, 0.1); //don't let the distance be 0 (once collision is in this will likely never happen anyway)

                double  gravForce       = GameConstants.Science.GravitationalConstant * (mass_Kg * parentMass_kg / Math.Pow(distanceToParent_m, 2));
                Vector3 gravForceVector = gravForce * -Vector3.Normalise(positionDB.RelativePosition_m);

                Vector3 totalDVFromGrav = (gravForceVector / mass_Kg) * timeStepInSeconds;

                //double maxAccelFromThrust1 = newtonThrust.ExhaustVelocity * Math.Log(mass_Kg / (mass_Kg - newtonThrust.FuelBurnRate));//per second
                //double maxAccelFromThrust = newtonThrust.ThrustInNewtons / mass_Kg; //per second


                Vector3 manuverDV         = newtonMoveDB.DeltaVForManuver_FoRO_m; //how much dv needed to complete the manuver.
                Vector3 totalDVFromThrust = new Vector3(0, 0, 0);



                if (manuverDV.Length() > 0)
                {
                    double dryMass = mass_Kg - newtonThrust.FuelBurnRate * timeStepInSeconds; //how much our ship weighs after a timestep of fuel is used.
                    //how much dv can we get in this timestep.
                    double deltaVThisStep = OrbitMath.TsiolkovskyRocketEquation(mass_Kg, dryMass, newtonThrust.ExhaustVelocity);
                    deltaVThisStep = Math.Min(manuverDV.Length(), deltaVThisStep);  //don't use more Dv than what is called for.
                    deltaVThisStep = Math.Min(newtonThrust.DeltaV, deltaVThisStep); //check we've got the deltaV to spend.

                    totalDVFromThrust = Vector3.Normalise(manuverDV) * deltaVThisStep;

                    //remove the deltaV we're expending from the max (TODO: Remove fuel from cargo, change mass of ship)
                    newtonThrust.BurnDeltaV(deltaVThisStep);
                    //remove the vectorDV from the amount needed to fully complete the manuver.
                    newtonMoveDB.DeltaVForManuver_FoRO_m -= totalDVFromThrust;
                }

                //convert prograde to global frame of reference for thrust direction
                Vector3 globalCoordDVFromThrust = OrbitMath.ProgradeToParentVector(sgp, totalDVFromThrust,
                                                                                   positionDB.RelativePosition_m,
                                                                                   newtonMoveDB.CurrentVector_ms);



                Vector3 totalDV     = totalDVFromGrav + globalCoordDVFromThrust;
                Vector3 newVelocity = totalDV + newtonMoveDB.CurrentVector_ms;

                newtonMoveDB.CurrentVector_ms = newVelocity;
                Vector3 deltaPos = (newtonMoveDB.CurrentVector_ms + newVelocity) / 2 * timeStepInSeconds;

                positionDB.RelativePosition_m += deltaPos;

                double sOIRadius = OrbitProcessor.GetSOI_m(newtonMoveDB.SOIParent);



                if (positionDB.RelativePosition_m.Length() >= sOIRadius)
                {
                    Entity  newParent;
                    Vector3 parentRalitiveVector;
                    //if our parent is a regular kepler object (normaly this is the case)
                    if (newtonMoveDB.SOIParent.HasDataBlob <OrbitDB>())
                    {
                        var orbitDB = newtonMoveDB.SOIParent.GetDataBlob <OrbitDB>();
                        newParent = orbitDB.Parent;
                        var parentVelocity = OrbitProcessor.InstantaneousOrbitalVelocityVector_m(orbitDB, entity.StarSysDateTime);
                        parentRalitiveVector = newtonMoveDB.CurrentVector_ms + parentVelocity;
                    }
                    else //if (newtonMoveDB.SOIParent.HasDataBlob<NewtonMoveDB>())
                    {   //this will pretty much never happen.
                        newParent = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().SOIParent;
                        var parentVelocity = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().CurrentVector_ms;
                        parentRalitiveVector = newtonMoveDB.CurrentVector_ms + parentVelocity;
                    }
                    parentMass_kg = newParent.GetDataBlob <MassVolumeDB>().MassDry;

                    Vector3 posRalitiveToNewParent = positionDB.AbsolutePosition_m - newParent.GetDataBlob <PositionDB>().AbsolutePosition_m;


                    var dateTime = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds - secondsToItterate);
                    //double sgp = GMath.StandardGravitationalParameter(parentMass_kg + mass_Kg);
                    var kE = OrbitMath.KeplerFromPositionAndVelocity(sgp, posRalitiveToNewParent, parentRalitiveVector, dateTime);

                    positionDB.SetParent(newParent);
                    newtonMoveDB.ParentMass       = parentMass_kg;
                    newtonMoveDB.SOIParent        = newParent;
                    newtonMoveDB.CurrentVector_ms = parentRalitiveVector;
                }

                if (newtonMoveDB.DeltaVForManuver_FoRO_m.Length() <= 0) //if we've completed the manuver.
                {
                    var dateTime = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds - secondsToItterate);
                    //double sgp = GMath.StandardGravitationalParameter(parentMass_kg + mass_Kg);

                    KeplerElements kE = OrbitMath.KeplerFromPositionAndVelocity(sgp, positionDB.RelativePosition_m, newtonMoveDB.CurrentVector_ms, dateTime);

                    var parentEntity = Entity.GetSOIParentEntity(entity, positionDB);

                    if (kE.Eccentricity < 1)                         //if we're going to end up in a regular orbit around our new parent
                    {
                        if (entity.HasDataBlob <ProjectileInfoDB>()) //this feels a bit hacky.
                        {
                            var newOrbit  = OrbitDB.FromKeplerElements(parentEntity, mass_Kg, kE, dateTime);
                            var fastOrbit = new OrbitUpdateOftenDB(newOrbit);
                            entity.RemoveDataBlob <NewtonMoveDB>();
                            entity.SetDataBlob(fastOrbit);
                            positionDB.SetParent(parentEntity);
                            var newPos = OrbitProcessor.GetPosition_m(fastOrbit, dateTime);
                            positionDB.RelativePosition_m = newPos;
                        }
                        else
                        {
                            var newOrbit = OrbitDB.FromKeplerElements(parentEntity, mass_Kg, kE, dateTime);
                            entity.RemoveDataBlob <NewtonMoveDB>();
                            entity.SetDataBlob(newOrbit);
                            positionDB.SetParent(parentEntity);
                            var newPos = OrbitProcessor.GetPosition_m(newOrbit, dateTime);
                            positionDB.RelativePosition_m = newPos;
                        }
                    }
                    break;
                }

                secondsToItterate -= timeStepInSeconds;
            }
            newtonMoveDB.LastProcessDateTime = dateTimeFuture;
        }