public void Dispense() { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Ooops , out of gumballs"); gumballMachine.SetState(gumballMachine.GetsoldOutState()); } }
public void Dispense() { Console.WriteLine("You are a winner!Two balls for your quarter"); GumballMachine.ReleaseBall(); if (GumballMachine.GetCount() == 0) { GumballMachine.SetState(GumballMachine.GetsoldOutState()); } else { GumballMachine.ReleaseBall(); if (GumballMachine.GetCount() > 0) { GumballMachine.SetState(GumballMachine.GetsoldOutState()); } else { Console.WriteLine("Out of balls"); GumballMachine.SetState(GumballMachine.GetsoldOutState()); } } }
public void EjectQuarter() { Console.WriteLine("Quarter returned"); gumballMachine.SetState(gumballMachine.GetNoQuarterState()); }
public void InsertQuarter() { Console.WriteLine("You inserted a quarter"); GumballMachine.SetState(GumballMachine.GethasQuarterState()); }