public static PlayerAttack Deserialize(Stream stream) { PlayerAttack playerAttack = Pool.Get <PlayerAttack>(); PlayerAttack.Deserialize(stream, playerAttack, false); return(playerAttack); }
public static PlayerAttack Deserialize(byte[] buffer, PlayerAttack instance, bool isDelta = false) { using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerAttack.Deserialize(memoryStream, instance, isDelta); } return(instance); }
public static PlayerAttack Deserialize(byte[] buffer) { PlayerAttack playerAttack = Pool.Get <PlayerAttack>(); using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerAttack.Deserialize(memoryStream, playerAttack, false); } return(playerAttack); }
public void FromProto(Stream stream, bool isDelta = false) { PlayerAttack.Deserialize(stream, this, isDelta); }