public byte[] ToProtoBytes() { return(PlayerAttack.SerializeToBytes(this)); }
public virtual void WriteToStream(Stream stream) { PlayerAttack.Serialize(stream, this); }
public void ToProto(Stream stream) { PlayerAttack.Serialize(stream, this); }
public static void SerializeLengthDelimited(Stream stream, PlayerAttack instance) { byte[] bytes = PlayerAttack.SerializeToBytes(instance); ProtocolParser.WriteUInt32(stream, (uint)bytes.Length); stream.Write(bytes, 0, (int)bytes.Length); }
public void ResetToPool() { PlayerAttack.ResetToPool(this); }
public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false) { PlayerAttack.DeserializeLength(stream, size, this, isDelta); }
public void FromProto(Stream stream, bool isDelta = false) { PlayerAttack.Deserialize(stream, this, isDelta); }