public static ArcadeGame DeserializeLength(Stream stream, int length) { ArcadeGame arcadeGame = Pool.Get <ArcadeGame>(); ArcadeGame.DeserializeLength(stream, length, arcadeGame, false); return(arcadeGame); }
public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false) { ArcadeGame.DeserializeLength(stream, size, this, isDelta); }