public static ArcadeGame DeserializeLength(Stream stream, int length)
        {
            ArcadeGame arcadeGame = Pool.Get <ArcadeGame>();

            ArcadeGame.DeserializeLength(stream, length, arcadeGame, false);
            return(arcadeGame);
        }
 public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false)
 {
     ArcadeGame.DeserializeLength(stream, size, this, isDelta);
 }