public static ArcadeGame Deserialize(Stream stream) { ArcadeGame arcadeGame = Pool.Get <ArcadeGame>(); ArcadeGame.Deserialize(stream, arcadeGame, false); return(arcadeGame); }
public static ArcadeGame Deserialize(byte[] buffer, ArcadeGame instance, bool isDelta = false) { using (MemoryStream memoryStream = new MemoryStream(buffer)) { ArcadeGame.Deserialize(memoryStream, instance, isDelta); } return(instance); }
public static ArcadeGame Deserialize(byte[] buffer) { ArcadeGame arcadeGame = Pool.Get <ArcadeGame>(); using (MemoryStream memoryStream = new MemoryStream(buffer)) { ArcadeGame.Deserialize(memoryStream, arcadeGame, false); } return(arcadeGame); }
public void FromProto(Stream stream, bool isDelta = false) { ArcadeGame.Deserialize(stream, this, isDelta); }