public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame) { PropRemover.Initialize(); } }
public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame && mode != LoadMode.NewGameFromScenario) { return; } PropRemover.Initialize(); }
public override void OnLevelUnloading() { base.OnLevelUnloading(); PropRemover.Dispose(); }