public override void OnLevelLoaded(LoadMode mode)
        {
            base.OnLevelLoaded(mode);

            if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame)
            {
                PropRemover.Initialize();
            }
        }
Beispiel #2
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        public override void OnLevelLoaded(LoadMode mode)
        {
            base.OnLevelLoaded(mode);

            if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame && mode != LoadMode.NewGameFromScenario)
            {
                return;
            }
            PropRemover.Initialize();
        }
 public override void OnLevelUnloading()
 {
     base.OnLevelUnloading();
     PropRemover.Dispose();
 }