internal BasicAdd(Vector2f v, Moveable spawnOn, BossI parent) : base(v, MoveableEnum.add) { enemyCooldowns = new Cooldown[1]; enemyCooldowns[0] = new Cooldown(MELEE_CD); currentHp = maxHp = ADD_HP; circleSize = 25; innerCircle = 10; updateThreat(spawnOn, SPAWNTHREAT); reOrgThreat(); currentTexture = basicAddTexture; this.parent = parent; }
internal BasicAdd(Vector2f v, Moveable spawnOn, int hp, int meleeDmg,BossI parent) : this(v,spawnOn,parent) { currentHp = maxHp = hp; this.meleeDmg = meleeDmg; }