Ejemplo n.º 1
0
 internal BasicAdd(Vector2f v, Moveable spawnOn, BossI parent)
     : base(v, MoveableEnum.add)
 {
     enemyCooldowns = new Cooldown[1];
     enemyCooldowns[0] = new Cooldown(MELEE_CD);
     currentHp = maxHp = ADD_HP;
     circleSize = 25;
     innerCircle = 10;
     updateThreat(spawnOn, SPAWNTHREAT);
     reOrgThreat();
     currentTexture = basicAddTexture;
     this.parent = parent;
 }
Ejemplo n.º 2
0
 internal BasicAdd(Vector2f v, Moveable spawnOn, int hp, int meleeDmg,BossI parent)
     : this(v,spawnOn,parent)
 {
     currentHp = maxHp = hp;
     this.meleeDmg = meleeDmg;
 }