/// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            elf++;

            SetMenuEntryText();
        }
 /// <summary>
 /// Event handler for when the Thumbstick Layout menu entry is selected.
 /// </summary>
 void ThumbStickLayoutMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new ThumbstickLayoutScreen(), e.PlayerIndex);
 }
        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            frobnicate = !frobnicate;

            SetMenuEntryText();
        }
 /// <summary>
 /// Event handler for when the InvertY menu entry is selected.
 /// </summary>
 void ButtonLayoutMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new ButtonLayoutScreen(), e.PlayerIndex);
 }
示例#5
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 /// <summary>
 /// Event handler for when the Back menu entry is selected.
 /// </summary>
 void BackMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     BlankTransitionScreen.Load(ScreenManager, false, e.PlayerIndex, new BackgroundScreen(), new MainMenuScreen());
 }
示例#6
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     BlankTransitionScreen.Load(ScreenManager, true, e.PlayerIndex, new BackgroundScreen(), new OptionsMenuScreen(comingFrom));
 }
示例#7
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BackgroundScreen(), new GameplayScreen());
 }
示例#8
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }