/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Thumbstick Layout menu entry is selected. /// </summary> void ThumbStickLayoutMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new ThumbstickLayoutScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { frobnicate = !frobnicate; SetMenuEntryText(); }
/// <summary> /// Event handler for when the InvertY menu entry is selected. /// </summary> void ButtonLayoutMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new ButtonLayoutScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Back menu entry is selected. /// </summary> void BackMenuEntrySelected(object sender, PlayerIndexEventArgs e) { BlankTransitionScreen.Load(ScreenManager, false, e.PlayerIndex, new BackgroundScreen(), new MainMenuScreen()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { BlankTransitionScreen.Load(ScreenManager, true, e.PlayerIndex, new BackgroundScreen(), new OptionsMenuScreen(comingFrom)); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BackgroundScreen(), new GameplayScreen()); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }