void FrmRunGameKeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Escape || e.KeyCode == Keys.Space) { this.pauseGame(); return; } if (!timerDelay.Enabled) { this.resumeGame(); } ClsInput.ChangeState(e.KeyCode, true); }
void FrmMode1KeyUp(object sender, KeyEventArgs e) { ClsInput.ChangeState(e.KeyCode, false); }