Example #1
0
 void FrmRunGameKeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyCode == Keys.Escape || e.KeyCode == Keys.Space)
     {
         this.pauseGame();
         return;
     }
     if (!timerDelay.Enabled)
     {
         this.resumeGame();
     }
     ClsInput.ChangeState(e.KeyCode, true);
 }
Example #2
0
 void FrmMode1KeyUp(object sender, KeyEventArgs e)
 {
     ClsInput.ChangeState(e.KeyCode, false);
 }