public TestApp() { this.GraphicsDeviceManager = new GraphicsDeviceManager(this) { #if PHONE PreferredBackBufferWidth = 480, PreferredBackBufferHeight = 800, #else PreferredBackBufferWidth = 1280 , PreferredBackBufferHeight = 720, #endif PreferredBackBufferFormat = SurfaceFormat.Color, SynchronizeWithVerticalRetrace = true, }; Content.RootDirectory = "Content"; base.IsFixedTimeStep = false; this.UpdateTimer = new Stopwatch(); this.RenderTimer = new Stopwatch(); input = new InputComponent(this); Components.Add(input); demos = new ParticleEffectGameComponent[] {new Demo2(this), new Demo1(this)}; demoIndex = 1; for (int i = 0; i < demos.Length; i++) { var demo = demos[i]; demo.Enabled = demo.Visible = (i == demoIndex); Components.Add(demo); } }
public TestApp() { this.GraphicsDeviceManager = new GraphicsDeviceManager(this) { #if PHONE PreferredBackBufferWidth = 480, PreferredBackBufferHeight = 800, #else PreferredBackBufferWidth = 1280, PreferredBackBufferHeight = 720, #endif PreferredBackBufferFormat = SurfaceFormat.Color, SynchronizeWithVerticalRetrace = true, }; Content.RootDirectory = "Content"; base.IsFixedTimeStep = false; this.UpdateTimer = new Stopwatch(); this.RenderTimer = new Stopwatch(); input = new InputComponent(this); Components.Add(input); demos = new ParticleEffectGameComponent[] { new Demo2(this), new Demo1(this) }; demoIndex = 1; for (int i = 0; i < demos.Length; i++) { var demo = demos[i]; demo.Enabled = demo.Visible = (i == demoIndex); Components.Add(demo); } }