private void Advance() { this.alpha -= 0.01; if (this.alpha < 0) { this.alpha = 0; } if (this.brush == null) { this.brush = new SolidColorBrush(System.Windows.Media.Color.FromArgb(255, 255, 255, 255)); } if (this.label == null) { this.label = FallingThings.MakeSimpleLabel(this.text, new Rect(0, 0, 0, 0), this.brush); } this.brush.Opacity = Math.Pow(this.alpha, 1.5); this.label.Foreground = this.brush; this.fontSize += this.fontGrow; this.label.FontSize = Math.Max(1, this.fontSize); Rect renderRect = new Rect(this.label.RenderSize); this.label.SetValue(Canvas.LeftProperty, this.center.X - (renderRect.Width / 2)); this.label.SetValue(Canvas.TopProperty, this.center.Y - (renderRect.Height / 2)); }
private void WindowLoaded(object sender, EventArgs e) { playfield.ClipToBounds = true; this.myFallingThings = new FallingThings(MaxShapes, this.targetFramerate, NumIntraFrames); this.UpdatePlayfieldSize(); this.myFallingThings.SetGravity(this.dropGravity); this.myFallingThings.SetDropRate(this.dropRate); this.myFallingThings.SetSize(this.dropSize); this.myFallingThings.SetPolies(PolyType.All); this.myFallingThings.SetGameMode(GameMode.Off); SensorChooser.KinectSensorChanged += this.SensorChooserKinectSensorChanged; this.popSound.Stream = Properties.Resources.Pop_5; this.hitSound.Stream = Properties.Resources.Hit_2; this.squeezeSound.Stream = Properties.Resources.Squeeze; this.popSound.Play(); TimeBeginPeriod(TimerResolution); var myGameThread = new Thread(this.GameThread); myGameThread.SetApartmentState(ApartmentState.STA); myGameThread.Start(); FlyingText.NewFlyingText(this.screenRect.Width / 30, new Point(this.screenRect.Width / 2, this.screenRect.Height / 2), "Shapes!"); }