public ActionPanelPlayerHumanStep(WorldMap Map) : base("PlayerHumanStep", Map, false) { }
public ActionPanelSetWaypoint(WorldMap Map, UnitFactory ActiveFactory) : base("Set Waypoint Factory", Map, false) { this.ActiveFactory = ActiveFactory; }
public ActionPanelUpgrade(WorldMap Map, UnitFactory ActiveFactory) : base("Upgrade Factory", Map, false) { this.ActiveFactory = ActiveFactory; }
public ActionPanelSelectConstruction(WorldMap Map, Construction ActiveConstruction) : base("Select Construction", Map, false) { this.ActiveConstruction = ActiveConstruction; Index = 0; }
public ActionPanelSpawnNinja(WorldMap Map, UnitFactory ActiveFactory) : base("Spawn Ninja From Factory", Map, false) { this.ActiveFactory = ActiveFactory; }
public ActionPanelPlaceNewConstruction(WorldMap Map) : base("Place New Construction", Map, false) { ConstructionMenuIndex = 0; }
public ActionPanelUpgradePowerSupply(WorldMap Map, PowerSupply ActivePowerSupply) : base("Upgrade Power Supply", Map, false) { this.ActivePowerSupply = ActivePowerSupply; }
public ActionPanelSelectConstruction(WorldMap Map) : base(PanelName, Map, false) { }
public abstract void DrawExtraMenuInformation(CustomSpriteBatch g, WorldMap Map);
public abstract ActionPanelWorldMap GetSelectionPanel(WorldMap Map, int InteractionIndex);