Beispiel #1
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 public ActionPanelPlayerHumanStep(WorldMap Map)
     : base("PlayerHumanStep", Map, false)
 {
 }
Beispiel #2
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 public ActionPanelSetWaypoint(WorldMap Map, UnitFactory ActiveFactory)
     : base("Set Waypoint Factory", Map, false)
 {
     this.ActiveFactory = ActiveFactory;
 }
 public ActionPanelUpgrade(WorldMap Map, UnitFactory ActiveFactory)
     : base("Upgrade Factory", Map, false)
 {
     this.ActiveFactory = ActiveFactory;
 }
Beispiel #4
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 public ActionPanelSelectConstruction(WorldMap Map, Construction ActiveConstruction)
     : base("Select Construction", Map, false)
 {
     this.ActiveConstruction = ActiveConstruction;
     Index = 0;
 }
Beispiel #5
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 public ActionPanelSpawnNinja(WorldMap Map, UnitFactory ActiveFactory)
     : base("Spawn Ninja From Factory", Map, false)
 {
     this.ActiveFactory = ActiveFactory;
 }
Beispiel #6
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 public ActionPanelPlaceNewConstruction(WorldMap Map)
     : base("Place New Construction", Map, false)
 {
     ConstructionMenuIndex = 0;
 }
 public ActionPanelUpgradePowerSupply(WorldMap Map, PowerSupply ActivePowerSupply)
     : base("Upgrade Power Supply", Map, false)
 {
     this.ActivePowerSupply = ActivePowerSupply;
 }
Beispiel #8
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 public ActionPanelSelectConstruction(WorldMap Map)
     : base(PanelName, Map, false)
 {
 }
 public abstract void DrawExtraMenuInformation(CustomSpriteBatch g, WorldMap Map);
 public abstract ActionPanelWorldMap GetSelectionPanel(WorldMap Map, int InteractionIndex);