public Tile3D(Tile3D Clone) { this.TilesetIndex = Clone.TilesetIndex; this.ArrayVertex = (VertexPositionNormalTexture[])Clone.ArrayVertex.Clone(); this.ArrayIndex = (short[])Clone.ArrayIndex.Clone(); TriangleCount = Clone.TriangleCount; }
public void AddTile(Tile3D NewTile) { ListTile3D.Add(NewTile); }