public Tile3D(Tile3D Clone)
 {
     this.TilesetIndex = Clone.TilesetIndex;
     this.ArrayVertex  = (VertexPositionNormalTexture[])Clone.ArrayVertex.Clone();
     this.ArrayIndex   = (short[])Clone.ArrayIndex.Clone();
     TriangleCount     = Clone.TriangleCount;
 }
 public void AddTile(Tile3D NewTile)
 {
     ListTile3D.Add(NewTile);
 }