//original 1.32 code -- Incin private Unit ServerOrSingle_CreatePlayerUnit(PlayerManager.ServerOrSingle_Player player) { SpawnPoint spawnPoint = null; if (GameMap.Instance.GameType == GameMap.GameTypes.AssaultKnights) { List <SpawnPoint> instancePoints = SpawnPoint.Instances(); foreach (SpawnPoint sp in instancePoints) { if (sp == null || sp.Faction == null) //Incin -- additional check { return(null); } if (sp.Faction != player.Intellect.Faction) { continue; } if (sp.SpawnID != (SpawnPoint.SpawnId)player.User.SpawnId) { continue; } //spawnPoint = SpawnPoint.GetDefaultSpawnPoint(); spawnPoint = sp; if (spawnPoint != null) { return(ServerOrSingle_CreatePlayerUnit(player, spawnPoint)); } ////Other Game Modes //if (spawnPoint == null) // spawnPoint = SpawnPoint.GetDefaultSpawnPoint(); //if (spawnPoint == null) // spawnPoint = SpawnPoint.GetFreeRandomSpawnPoint(); if (spawnPoint == null) { return(null); } return(ServerOrSingle_CreatePlayerUnit(player, spawnPoint)); } } else { //Other Game Modes if (spawnPoint == null) { spawnPoint = SpawnPoint.GetDefaultSpawnPoint(); } if (spawnPoint == null) { spawnPoint = SpawnPoint.GetFreeRandomSpawnPoint(); } if (spawnPoint == null) { return(null); } return(ServerOrSingle_CreatePlayerUnit(player, spawnPoint)); } return(null); }
public static SpawnId AKGetSpawnIdBySpawnIdwithFacton(SpawnPoint spawnpoint, FactionType faction) { foreach (SpawnPoint sp in instances) { if (sp.faction != faction) continue; if (sp.SpawnID != spawnpoint.SpawnID) { continue; } return spawnpoint.SpawnID; } return SpawnId.NONE; }
//Incin -- SpawnId Network Messages public bool IsSpawnId(SpawnPoint spawnpoint, SpawnId id) { if (spawnpoint.SpawnID == id) return true; else return false; }
public SpawnId GetSpawnId(SpawnPoint spawnpoint) { return spawnpoint.spawnid; }
//iNCIN return spawn Id public bool IsSpawnId(SpawnPoint spawnpoint) { if (spawnpoint.SpawnID == this.SpawnID) return true; else return false; }
public SpawnId GetSpawnId(SpawnPoint spawnpoint) { return(spawnpoint.spawnid); }