public void ReliableListen(NetworkPortInfo port) { if (_reliableServer != null) { _reliableServer.OnAcceptListener += OnReliableConnected; _reliableServer.OnReceiveListener += OnReliableReceive; _reliableServer.OnDisconnectListener += OnDisconnect; _reliableServer.Bind(port.TcpPort); } }
public void RealTimeListen(NetworkPortInfo port) { if (_realTimeServer != null) { _realTimeServer.Init(); _realTimeServer.Bind(port.UdpPort); _realTimeServer.OnReceiveListener += OnRealTimeReceive; _realTimeServer.OnAcceptListener += OnRealTimeConnected; _realTimeServer.OnDisconnectListener += OnRealTimeDisconnect; } }
public void ClientConnect(NetworkPortInfo networkPortInfo) { try { _clientOpen = true; _networkPortInfo = networkPortInfo; DoClientConnect(); } catch (Exception e) { _logger.ErrorFormat("HallRoom Server start failed {0}", e); } }
public void StartServer(NetworkPortInfo networkPortInfo) { try { INetworkServerFactory serverFactory = new VNetworkServerFactory(); _server = serverFactory.CreateTcpNetworkServer(SharedConfig.IsLittleEndian, "HallRoom"); _server.ChannelConnected += ServerOnChannelConnected; _server.Listen(networkPortInfo, 1, SharedConfig.MutilThread); } catch (Exception e) { _logger.ErrorFormat("HallRoom Server start failed {0}", e); } }
public void Start(NetworkPortInfo networkPortInfo) { try { //INetworkServerFactory serverFactory = new UNetNetworkServerFactory(); //INetworkServerFactory serverFactory = new EnetNetworkServerFactory(); INetworkServerFactory serverFactory = new VNetworkServerFactory(); _server = serverFactory.CreateNetworkServer(SharedConfig.IsLittleEndian, "LoginServer"); _server.ChannelConnected += ServerOnChannelConnected; _server.Listen(networkPortInfo, SharedConfig.LoginServerThreadCount, SharedConfig.MutilThread); } catch (Exception e) { _logger.ErrorFormat("Login Server start failed {0}", e); } }
public LoginClient( string serverIp, NetworkPortInfo networkPortInfo, IClientRoom clientRoom) { this._clientRoom = clientRoom; //INetworkClientFactory clientFactory = new UNetNetworkClientFactory(); //INetworkClientFactory clientFactory = new ENetNetworkClientFactory(); INetworkClientFactory clientFactory = new VNetworkClientFactory(); _networkClient = clientFactory.CreateNetworkClient(SharedConfig.IsLittleEndian, "BattleClient"); _networkClient.ChannelConnected += NetworkClientOnChannelConnected; _networkClient.ChannelDisconnected += NetworkClientOnChannelDisconnected; _networkClient.Connect(serverIp, networkPortInfo, SharedConfig.MutilThread); SingletonManager.Get <DurationHelp>().ServerInfo = string.Format("{0} tcp:{1} udp:{2}", serverIp, networkPortInfo.TcpPort, networkPortInfo.UdpPort); }
public void Connect(string ip, NetworkPortInfo port) { Logger.InfoFormat("Service {2} Connect to {0}:{1}", ip, port, ServiceName); if (_reliableClient != null) { _reliableClient.Init(); _reliableClient.Connect(ip, port.TcpPort, 0); _reliableClient.OnConnectListener += OnReliableConnected; _reliableClient.OnReceiveListener += OnReliableReceive; _reliableClient.OnReceiveListener += OnReliableReceiveListener; _reliableClient.OnConnectListener += OnReliableConnectListener; _reliableClient.OnConnectFailedListener += OnReliableConnectFailedListener; _reliableClient.OnDisconnectListener += OnDisconnect; } _ip = ip; _udpPort = port.UdpPort; }
public void Listen(NetworkPortInfo port, int threadCount = 2, bool muitilThread = false) { ReliableListen(port); RealTimeListen(port); Start(threadCount, !muitilThread, muitilThread); }