/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); windowForm = (Form)Control.FromHandle(window.Handle); window.ClientSizeChanged += new EventHandler <EventArgs>(WindowSizeChanged); WindowSizeChanged(null, null); EnemyManager.Initialize(); Handler = new StartMenuHandler(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); windowForm = (Form)Control.FromHandle(window.Handle); window.ClientSizeChanged += new EventHandler<EventArgs>(WindowSizeChanged); WindowSizeChanged(null, null); EnemyManager.Initialize(); Handler = new StartMenuHandler(); }