/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _maxPruning = 0; _minPruning = 0; _maxDepth = 0; _timer = 0; _nodeGeneration = 0; _checkerBoard = new CheckerBoard(Rows, Cols); _cam = new Camera { Pos = new Vector2(0, 0) }; _particleManager = new ParticleManager(); _screenManager = new UIScreenManager(); _setupForm = new SetupForm(this); _drawDriver = new DrawDriver(); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _maxPruning = 0; _minPruning = 0; _maxDepth = 0; _timer = 0; _nodeGeneration = 0; _checkerBoard = new CheckerBoard(Rows, Cols); _cam = new Camera {Pos = new Vector2(0, 0)}; _particleManager = new ParticleManager(); _screenManager = new UIScreenManager(); _setupForm = new SetupForm(this); _drawDriver = new DrawDriver(); base.Initialize(); }