Esempio n. 1
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 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     _maxPruning     = 0;
     _minPruning     = 0;
     _maxDepth       = 0;
     _timer          = 0;
     _nodeGeneration = 0;
     _checkerBoard   = new CheckerBoard(Rows, Cols);
     _cam            = new Camera {
         Pos = new Vector2(0, 0)
     };
     _particleManager = new ParticleManager();
     _screenManager   = new UIScreenManager();
     _setupForm       = new SetupForm(this);
     _drawDriver      = new DrawDriver();
     base.Initialize();
 }
Esempio n. 2
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     _maxPruning = 0;
     _minPruning = 0;
     _maxDepth = 0;
     _timer = 0;
     _nodeGeneration = 0;
     _checkerBoard = new CheckerBoard(Rows, Cols);
     _cam = new Camera {Pos = new Vector2(0, 0)};
     _particleManager = new ParticleManager();
     _screenManager = new UIScreenManager();
     _setupForm = new SetupForm(this);
     _drawDriver = new DrawDriver();
     base.Initialize();
 }