示例#1
0
 public void Connect()
 {
     scene?.Destroy();
     scene = Scenes.CreateConnectionLobby();
     Program.lobby.mainPlayer.shoot = false;
 }
示例#2
0
 public void Restart()
 {
     scene?.Destroy();
     scene = Scenes.RestartScene();
 }
示例#3
0
 public void StartServer()
 {
     scene?.Destroy();
     scene = Scenes.CreateServerLobby();
 }
示例#4
0
 public void MainMenu()
 {
     scene?.Destroy();
     scene = Scenes.CreateStartScene();
 }