public void Connect() { scene?.Destroy(); scene = Scenes.CreateConnectionLobby(); Program.lobby.mainPlayer.shoot = false; }
public void Restart() { scene?.Destroy(); scene = Scenes.RestartScene(); }
public void StartServer() { scene?.Destroy(); scene = Scenes.CreateServerLobby(); }
public void MainMenu() { scene?.Destroy(); scene = Scenes.CreateStartScene(); }