/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry restartGameMenuEntry = new MenuEntry("Restart Level"); musicOn = new MenuEntry("Music :" + (GameSettings.MusicOn ? " On" : " Off")); multiSample = new MenuEntry("Graphics SuperSampling :" + (GameSettings.MultiSampling ? " On" : " Off")); debugView = new MenuEntry("Debug View :" + (GameSettings.DebugViewEnabled ? " On" : " Off")); blockDeath = new MenuEntry("Enable Destructable Blocks :" + (GameSettings.BlockDeathEnabled ? " On" : " Off")); showControlsMenuEntry = new MenuEntry("Show Controls :" + (GameSettings.ShowControlsEnabled ? " On" : " Off")); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; restartGameMenuEntry.Selected += RestartGameMenuEntrySelected; musicOn.Selected += MusicOnSelected; multiSample.Selected += MultiSampleSelected; debugView.Selected += DebugViewSelected; blockDeath.Selected += BlockDeathSelected; showControlsMenuEntry.Selected += ShowControlsMenuEntrySelected; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(multiSample); MenuEntries.Add(musicOn); MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(restartGameMenuEntry); MenuEntries.Add(debugView); MenuEntries.Add(blockDeath); MenuEntries.Add(showControlsMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainOptionScreen(bool _isGamePause) : base("Game Paused") { isGamePause = _isGamePause; if (isGamePause) pauseOffset = 60; // Create our menu entries. Music = new MenuEntry(string.Empty); Sound = new MenuEntry(string.Empty); ShotPath = new MenuEntry(string.Empty); HelpGraphic = new MenuEntry(string.Empty); // Hook up menu event handlers. Music.Plus += new EventHandler<PlayerIndexEventArgs>(Music_Plus); Music.Minus += new EventHandler<PlayerIndexEventArgs>(Music_Minus); Sound.Plus += new EventHandler<PlayerIndexEventArgs>(Sound_Plus); Sound.Minus += new EventHandler<PlayerIndexEventArgs>(Sound_Minus); ShotPath.Plus += new EventHandler<PlayerIndexEventArgs>(ShotPath_Plus); ShotPath.Minus += new EventHandler<PlayerIndexEventArgs>(ShotPath_Minus); HelpGraphic.Plus += new EventHandler<PlayerIndexEventArgs>(HelpGraphic_Plus); HelpGraphic.Minus += new EventHandler<PlayerIndexEventArgs>(HelpGraphic_Minus); HelpGraphic.Selected += new EventHandler<PlayerIndexEventArgs>(HelpGraphic_Selected); // Add entries to the menu. MenuEntries.Add(Music); MenuEntries.Add(Sound); MenuEntries.Add(ShotPath); MenuEntries.Add(HelpGraphic); if (!isGamePause && GameSettings.isTestingMode) { resetSaveMenuEntry = new MenuEntry("Reset Save Data (Beta Testing)"); //beat locksMenuEntry = new MenuEntry("Level/Fruit Locks (Beta Testing): "); //beta resetSaveMenuEntry.Selected += new System.EventHandler<PlayerIndexEventArgs>(resetSaveMenuEntry_Selected); //beta locksMenuEntry.Selected += new System.EventHandler<PlayerIndexEventArgs>(locksMenuEntry_Selected); //beta MenuEntries.Add(resetSaveMenuEntry); //beta MenuEntries.Add(locksMenuEntry); //beta } SetMenuEntryText(); }
public override void LoadContent(ContentManager _content) { //commented, instances its own content manager //content = _content; //if (contentInstance == null) // contentInstance = new ContentManager(ScreenManager.Game.Services, "Content"); LevelDataManager.UItextures.TryGetValue("MainSingle", out MainSingle); LevelDataManager.UItextures.TryGetValue("MainOption", out MainOption); LevelDataManager.UItextures.TryGetValue("MainCheat", out MainCheat); LevelDataManager.UItextures.TryGetValue("MainSound", out MainSound); LevelDataManager.UItextures.TryGetValue("MainQuit", out MainQuit); LevelDataManager.UItextures.TryGetValue("Title", out menuTitleGraphic); isMenuTitleGraphic = true; menuTitleGraphicScale = 1.0f; //create textured menu entries MenuEntry playGameMenuEntry = new MenuEntry(MainSingle); MenuEntry optionsMenuEntry = new MenuEntry(MainOption); MenuEntry cheatMenuEntry = new MenuEntry(MainCheat); MenuEntry soundMenuEntry = new MenuEntry(MainSound); MenuEntry exitMenuEntry = new MenuEntry(MainQuit); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; cheatMenuEntry.Selected += CheatMenuEntrySelected; soundMenuEntry.Selected += SoundMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(cheatMenuEntry); MenuEntries.Add(soundMenuEntry); MenuEntries.Add(exitMenuEntry); SoundManager.LoadMusic(LevelDataManager.levelContent, -1); }
Vector2 waterflamePos = Vector2.Zero; //set in Load content #endregion Fields #region Constructors /// <summary> /// Constructor fills in the menu contents. /// </summary> public SoundMenuScreen() : base("Sound Test Menu") { // Create our menu entries. Title = new MenuEntry("Super Swing-Bit Orchestra (Menu Loop)"); Credits = new MenuEntry("Super Swing-Bit Orchestra (Extended)"); Training = new MenuEntry("Clouds"); Grass1 = new MenuEntry("Happyland"); Grass2 = new MenuEntry("Cubic Adventures"); Forest1 = new MenuEntry("Summer Rave"); Forest2 = new MenuEntry("Summertime"); Desert1 = new MenuEntry("Boss Hunter"); Desert2 = new MenuEntry("Haunted Woods"); Snow1 = new MenuEntry("Flight"); Snow2 = new MenuEntry("Conclusion"); Factory1 = new MenuEntry("Killstealer"); Factory2 = new MenuEntry("Bassrift"); Boss = new MenuEntry("Give Me A Break"); // Hook up menu event handlers. // Add entries to the menu. MenuEntries.Add(Title); MenuEntries.Add(Credits); MenuEntries.Add(Training); MenuEntries.Add(Grass1); MenuEntries.Add(Grass2); MenuEntries.Add(Forest1); MenuEntries.Add(Forest2); MenuEntries.Add(Desert1); MenuEntries.Add(Desert2); MenuEntries.Add(Snow1); MenuEntries.Add(Snow2); MenuEntries.Add(Factory1); MenuEntries.Add(Factory2); MenuEntries.Add(Boss); }
public override void LoadContent(ContentManager _content) { switch (LevelDataManager.nextworld) { case 0: { LevelDataManager.UItextures.TryGetValue("World0", out menuTitleGraphic); numberOfLevels = 10; divisor = "/10"; break; } case 1: { LevelDataManager.UItextures.TryGetValue("World1", out menuTitleGraphic); break; } case 2: { LevelDataManager.UItextures.TryGetValue("World2", out menuTitleGraphic); break; } case 3: { LevelDataManager.UItextures.TryGetValue("World3", out menuTitleGraphic); break; } case 4: { LevelDataManager.UItextures.TryGetValue("World4", out menuTitleGraphic); break; } case 5: { LevelDataManager.UItextures.TryGetValue("World5", out menuTitleGraphic); break; } case 6: { LevelDataManager.UItextures.TryGetValue("World6", out menuTitleGraphic); break; } default: break; } isMenuTitleGraphic = true; LevelDataManager.UItextures.TryGetValue("MenuBack", out menuBackground); //create textured menu entries LevelDataManager.UItextures.TryGetValue("LevelNoStar", out levelNoStar); LevelDataManager.UItextures.TryGetValue("LevelWithStar", out levelWithStar); LevelDataManager.UItextures.TryGetValue("Numbers", out numbers); LevelDataManager.UItextures.TryGetValue("NumberLock", out levelLock); LevelDataManager.UItextures.TryGetValue("Star", out levelStar); LevelDataManager.UItextures.TryGetValue("Pixel", out pixel); LevelDataManager.UItextures.TryGetValue("MedalBronze", out bronze); LevelDataManager.UItextures.TryGetValue("MedalSilver", out silver); LevelDataManager.UItextures.TryGetValue("MedalGold", out gold); for (int i = 0; i < numberOfLevels; i++) { // MenuEntry LevelMenuEntry = new MenuEntry(levelNoStar,levelWithStar, numbers, i, levelLock, levelStar, levelBronze,levelSilver,levelGold); MenuEntry LevelMenuEntry = new MenuEntry(levelNoStar,levelWithStar, numbers, i, levelLock, levelStar, bronze,silver,gold); LevelMenuEntry.Selected += LevelMenuEntrySelected; if (LevelMenuEntry.isStarCollected) displayStars += 1; if (LevelMenuEntry.isBronze) displayBronze += 1; if (LevelMenuEntry.isSilver) displaySilver += 1; if (LevelMenuEntry.isGold) displayGold += 1; MenuEntries.Add(LevelMenuEntry); } earnedStars = LevelDataManager.EarnedStars(); base.LoadContent(_content); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public CheatMenuScreen() : base("Cheat Menu") { //count total gold medals earned earnedGold = LevelDataManager.EarnedGold(); // Create our menu entries. InvincibilityMenuEntry = new MenuEntry(""); TNTBarrelMenuEntry = new MenuEntry(""); SharpshooterMenuEntry = new MenuEntry(""); FasterMenuEntry = new MenuEntry(""); FireBarrelMenuEntry = new MenuEntry(""); BlindfoldMenuEntry = new MenuEntry(""); GrowthBarrelMenuEntry = new MenuEntry(""); FunsplosionMenuEntry = new MenuEntry(""); LegionMenuEntry = new MenuEntry(""); LightningBarrelMenuEntry = new MenuEntry(""); MoonMenuEntry = new MenuEntry(""); CannonBarrel = new MenuEntry(""); SawBarrelMenuEntry = new MenuEntry(""); HardModeMenuEntry = new MenuEntry(""); GoodToBeBadMenuEntry = new MenuEntry(""); // Hook up menu event handlers. // Add entries to the menu. MenuEntries.Add(InvincibilityMenuEntry); MenuEntries.Add(CannonBarrel); MenuEntries.Add(SharpshooterMenuEntry); MenuEntries.Add(FasterMenuEntry); MenuEntries.Add(FireBarrelMenuEntry); MenuEntries.Add(BlindfoldMenuEntry); MenuEntries.Add(GrowthBarrelMenuEntry); MenuEntries.Add(FunsplosionMenuEntry); MenuEntries.Add(LegionMenuEntry); MenuEntries.Add(LightningBarrelMenuEntry); MenuEntries.Add(MoonMenuEntry); MenuEntries.Add(TNTBarrelMenuEntry); MenuEntries.Add(SawBarrelMenuEntry); MenuEntries.Add(HardModeMenuEntry); MenuEntries.Add(GoodToBeBadMenuEntry); SetMenuEntryText(); }
/// <summary> /// Constructor. /// </summary> public BlockOptionsMenuScreen() : base("Block Options") { // Create our menu entries. blockBaseHPMenuEntry = new MenuEntry(string.Empty); cheeseHPMultiplierMenuEntry = new MenuEntry(string.Empty); cheeseDensityMenuEntry = new MenuEntry(string.Empty); cheeseFrictionMenuEntry = new MenuEntry(string.Empty); cheeseRestitutionMenuEntry = new MenuEntry(string.Empty); woodHPMultiplierMenuEntry = new MenuEntry(string.Empty); woodDensityMenuEntry = new MenuEntry(string.Empty); woodFrictionMenuEntry = new MenuEntry(string.Empty); woodRestitutionMenuEntry = new MenuEntry(string.Empty); iceHPMultiplierMenuEntry = new MenuEntry(string.Empty); iceDensityMenuEntry = new MenuEntry(string.Empty); iceFrictionMenuEntry = new MenuEntry(string.Empty); iceRestitutionMenuEntry = new MenuEntry(string.Empty); stoneHPMultiplierMenuEntry = new MenuEntry(string.Empty); stoneDensityMenuEntry = new MenuEntry(string.Empty); stoneFrictionMenuEntry = new MenuEntry(string.Empty); stoneRestitutionMenuEntry = new MenuEntry(string.Empty); metalHPMultiplierMenuEntry = new MenuEntry(string.Empty); metalDensityMenuEntry = new MenuEntry(string.Empty); metalFrictionMenuEntry = new MenuEntry(string.Empty); metalRestitutionMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. blockBaseHPMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(blockBaseHPMenuEntry_Plus); blockBaseHPMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(blockBaseHPMenuEntry_Minus); cheeseHPMultiplierMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(cheeseHPMultiplierMenuEntry_Plus); cheeseHPMultiplierMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(cheeseHPMultiplierMenuEntry_Minus); cheeseDensityMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(cheeseDensityMenuEntry_Plus); cheeseDensityMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(cheeseDensityMenuEntry_Minus); cheeseFrictionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(cheeseFrictionMenuEntry_Plus); cheeseFrictionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(cheeseFrictionMenuEntry_Minus); cheeseRestitutionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(cheeseRestitutionMenuEntry_Plus); cheeseRestitutionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(cheeseRestitutionMenuEntry_Minus); woodHPMultiplierMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(woodHPMultiplierMenuEntry_Plus); woodHPMultiplierMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(woodHPMultiplierMenuEntry_Minus); woodDensityMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(woodDensityMenuEntry_Plus); woodDensityMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(woodDensityMenuEntry_Minus); woodFrictionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(woodFrictionMenuEntry_Plus); woodFrictionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(woodFrictionMenuEntry_Minus); woodRestitutionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(woodRestitutionMenuEntry_Plus); woodRestitutionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(woodRestitutionMenuEntry_Minus); iceHPMultiplierMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(iceHPMultiplierMenuEntry_Plus); iceHPMultiplierMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(iceHPMultiplierMenuEntry_Minus); iceDensityMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(iceDensityMenuEntry_Plus); iceDensityMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(iceDensityMenuEntry_Minus); iceFrictionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(iceFrictionMenuEntry_Plus); iceFrictionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(iceFrictionMenuEntry_Minus); iceRestitutionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(iceRestitutionMenuEntry_Plus); iceRestitutionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(iceRestitutionMenuEntry_Minus); stoneHPMultiplierMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(stoneHPMultiplierMenuEntry_Plus); stoneHPMultiplierMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(stoneHPMultiplierMenuEntry_Minus); stoneDensityMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(stoneDensityMenuEntry_Plus); stoneDensityMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(stoneDensityMenuEntry_Minus); stoneFrictionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(stoneFrictionMenuEntry_Plus); stoneFrictionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(stoneFrictionMenuEntry_Minus); stoneRestitutionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(stoneRestitutionMenuEntry_Plus); stoneRestitutionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(stoneRestitutionMenuEntry_Minus); metalHPMultiplierMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(metalHPMultiplierMenuEntry_Plus); metalHPMultiplierMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(metalHPMultiplierMenuEntry_Minus); metalDensityMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(metalDensityMenuEntry_Plus); metalDensityMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(metalDensityMenuEntry_Minus); metalFrictionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(metalFrictionMenuEntry_Plus); metalFrictionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(metalFrictionMenuEntry_Minus); metalRestitutionMenuEntry.Plus += new EventHandler<PlayerIndexEventArgs>(metalRestitutionMenuEntry_Plus); metalRestitutionMenuEntry.Minus += new EventHandler<PlayerIndexEventArgs>(metalRestitutionMenuEntry_Minus); back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(blockBaseHPMenuEntry); MenuEntries.Add(cheeseHPMultiplierMenuEntry); MenuEntries.Add(cheeseDensityMenuEntry); MenuEntries.Add(cheeseFrictionMenuEntry); MenuEntries.Add(cheeseRestitutionMenuEntry); MenuEntries.Add(woodHPMultiplierMenuEntry); MenuEntries.Add(woodDensityMenuEntry); MenuEntries.Add(woodFrictionMenuEntry); MenuEntries.Add(woodRestitutionMenuEntry); MenuEntries.Add(iceHPMultiplierMenuEntry); MenuEntries.Add(iceDensityMenuEntry); MenuEntries.Add(iceFrictionMenuEntry); MenuEntries.Add(iceRestitutionMenuEntry); MenuEntries.Add(stoneHPMultiplierMenuEntry); MenuEntries.Add(stoneDensityMenuEntry); MenuEntries.Add(stoneFrictionMenuEntry); MenuEntries.Add(stoneRestitutionMenuEntry); MenuEntries.Add(metalHPMultiplierMenuEntry); MenuEntries.Add(metalDensityMenuEntry); MenuEntries.Add(metalFrictionMenuEntry); MenuEntries.Add(metalRestitutionMenuEntry); MenuEntries.Add(back); }
/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Options") { // Create our menu entries. isMusicMenuEntry = new MenuEntry(string.Empty); resetSaveMenuEntry = new MenuEntry("Reset Save Data"); locksMenuEntry = new MenuEntry("Level/Fruit Locked : "); minFiringPowerMenuEntry = new MenuEntry(string.Empty); maxFiringPowerMenuEntry = new MenuEntry(string.Empty); gravityMenuEntry = new MenuEntry(string.Empty); physicsScaleMenuEntry = new MenuEntry(string.Empty); explosiveForceMenuEntry = new MenuEntry(string.Empty); explosiveRadiusMenuEntry = new MenuEntry(string.Empty); fruitHPMenuEntry = new MenuEntry(string.Empty); fruitMassMenuEntry = new MenuEntry(string.Empty); fruitFrictionMenuEntry = new MenuEntry(string.Empty); fruitRestitutionMenuEntry = new MenuEntry(string.Empty); veggieHPMenuEntry = new MenuEntry(string.Empty); veggieMassMenuEntry = new MenuEntry(string.Empty); veggieFrictionMenuEntry = new MenuEntry(string.Empty); veggieRestitutionMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. isMusicMenuEntry.Selected += new System.EventHandler<PlayerIndexEventArgs>(isMusicMenuEntry_Selected); resetSaveMenuEntry.Selected += new System.EventHandler<PlayerIndexEventArgs>(resetSaveMenuEntry_Selected); locksMenuEntry.Selected += new System.EventHandler<PlayerIndexEventArgs>(locksMenuEntry_Selected); minFiringPowerMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(minFiringPowerMenuEntry_Plus); minFiringPowerMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(minFiringPowerMenuEntry_Minus); maxFiringPowerMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(maxFiringPowerMenuEntry_Plus); maxFiringPowerMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(maxFiringPowerMenuEntry_Minus); gravityMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(gravityMenuEntry_Plus); gravityMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(gravityMenuEntry_Minus); physicsScaleMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(physicsScaleMenuEntry_Plus); physicsScaleMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(physicsScaleMenuEntry_Minus); explosiveForceMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(explosiveForceMenuEntry_Plus); explosiveForceMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(explosiveForceMenuEntry_Minus); explosiveRadiusMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(explosiveRadiusMenuEntry_Plus); explosiveRadiusMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(explosiveRadiusMenuEntry_Minus); fruitHPMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(fruitHPMenuEntry_Plus); fruitHPMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(fruitHPMenuEntry_Minus); fruitMassMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(fruitMassMenuEntry_Plus); fruitMassMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(fruitMassMenuEntry_Minus); fruitFrictionMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(fruitFrictionMenuEntry_Plus); fruitFrictionMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(fruitFrictionMenuEntry_Minus); fruitRestitutionMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(fruitRestitutionMenuEntry_Plus); fruitRestitutionMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(fruitRestitutionMenuEntry_Minus); veggieHPMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(veggieHPMenuEntry_Plus); veggieHPMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(veggieHPMenuEntry_Minus); veggieMassMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(veggieMassMenuEntry_Plus); veggieMassMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(veggieMassMenuEntry_Minus); veggieFrictionMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(veggieFrictionMenuEntry_Plus); veggieFrictionMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(veggieFrictionMenuEntry_Minus); veggieRestitutionMenuEntry.Plus += new System.EventHandler<PlayerIndexEventArgs>(veggieRestitutionMenuEntry_Plus); veggieRestitutionMenuEntry.Minus += new System.EventHandler<PlayerIndexEventArgs>(veggieRestitutionMenuEntry_Minus); back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(isMusicMenuEntry); MenuEntries.Add(resetSaveMenuEntry); MenuEntries.Add(locksMenuEntry); MenuEntries.Add(minFiringPowerMenuEntry); MenuEntries.Add(maxFiringPowerMenuEntry); //MenuEntries.Add(gravityMenuEntry); //MenuEntries.Add(physicsScaleMenuEntry); MenuEntries.Add(explosiveForceMenuEntry); MenuEntries.Add(explosiveRadiusMenuEntry); MenuEntries.Add(fruitHPMenuEntry); MenuEntries.Add(fruitMassMenuEntry); MenuEntries.Add(fruitFrictionMenuEntry); MenuEntries.Add(fruitRestitutionMenuEntry); MenuEntries.Add(veggieHPMenuEntry); MenuEntries.Add(veggieMassMenuEntry); MenuEntries.Add(veggieFrictionMenuEntry); MenuEntries.Add(veggieRestitutionMenuEntry); MenuEntries.Add(back); }