static void ShowAddNewSetDialog()
        {
            PrioritiesManager manager = Find.World.GetComponent <PrioritiesManager>();

            manager.CurrentSet = FactionPriorities.BuildFromCurrent(manager.GetUniqueNewName());
            Find.WindowStack.Add(new Dialog_NamePrioritiesSet(manager.CurrentSet));
        }
示例#2
0
 public void InitializePrioritiesSets()
 {
     if (factionPrioritiesList == null)
     {
         factionPrioritiesList = new List <FactionPriorities>();
         CurrentSet            = FactionPriorities.BuildFromCurrent();
     }
 }