static void ShowAddNewSetDialog() { PrioritiesManager manager = Find.World.GetComponent <PrioritiesManager>(); manager.CurrentSet = FactionPriorities.BuildFromCurrent(manager.GetUniqueNewName()); Find.WindowStack.Add(new Dialog_NamePrioritiesSet(manager.CurrentSet)); }
public void InitializePrioritiesSets() { if (factionPrioritiesList == null) { factionPrioritiesList = new List <FactionPriorities>(); CurrentSet = FactionPriorities.BuildFromCurrent(); } }