internal static void LoadRenderIndices(AssetHelper helper) { textureRenderIndexes.Clear(); helper.AddStaticAsset("TextureRenderIndexes"); string[] names = helper.Load <String[]>("TextureRenderIndexes"); if (names != null) { for (int i = 0; i < names.Length; i++) { textureRenderIndexes.Add(names[i], i); } } }
internal static void LoadLayerNames(AssetHelper helper) { if (layerNames == null) { helper.AddStaticAsset("LayerNames"); layerNames = new List <string>(); string[] names = helper.Load <String[]>("LayerNames"); if (names != null) { layerNames.AddRange(names); } } }
public static void AddStaticAsset(string name) { assetHelper.AddStaticAsset(name); }