void Start() { state = new InputControlGroup(); agent.autoTraverseOffMeshLink = false; agent.updateRotation = false; standardCharacterModel = agent.GetComponent <StandardCharacterModel> (); jumpDuration = standardCharacterModel.jumpDuration; }
void Awake() { state = new InputControlGroup(); }
void Awake() { state = new InputControlGroup(); curTime = Random.Range(0f, timePerPhase); }