void Start()
 {
     state = new InputControlGroup();
     agent.autoTraverseOffMeshLink = false;
     agent.updateRotation          = false;
     standardCharacterModel        = agent.GetComponent <StandardCharacterModel> ();
     jumpDuration = standardCharacterModel.jumpDuration;
 }
 void Awake()
 {
     state = new InputControlGroup();
 }
 void Awake()
 {
     state   = new InputControlGroup();
     curTime = Random.Range(0f, timePerPhase);
 }