private void MoveCloserTo(int point) { var middleOfBar = cpuBar.GetYposition() + BarHeight / 2; if (middleOfBar < point) { cpuBar.MoveDown(); } if (middleOfBar > point) { cpuBar.MoveUp();; } }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (score.IsGameFinished()) { if (GamePad.GetState(PlayerIndex.One).Buttons.Start == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Enter)) { score.Reset(); playerBar.ResetHorizontalMovementSpeed(); cpuBar.ResetHorizontalMovementSpeed(); } return; } var keyboardState = Keyboard.GetState(); var gamePadState = GamePad.GetState(PlayerIndex.One); if (keyboardState.IsKeyDown(Keys.Up) || gamePadState.DPad.Up == ButtonState.Pressed) { playerBar.MoveUp(); } if (keyboardState.IsKeyDown(Keys.Down) || gamePadState.DPad.Down == ButtonState.Pressed) { playerBar.MoveDown(); } if (ballOutManager.IsBallOut()) { ballOutManager.ResetBallAfterLatency(); ballOutManager.GetBall().ResetHorizontalMovement(); playerBar.ResetHorizontalMovementSpeed(); cpuBar.ResetHorizontalMovementSpeed(); } else { ballOutManager.Move(); ballOutManager.GetBall().CheckHit(playerBar, cpuBar); cpuController.UpdatePosition(); } base.Update(gameTime); }