示例#1
0
        public static void Main(string[] args)
        {
            Window window = new Window(1200, 700, "RingPong", PixelFormat.RGB);
            //Definizione : Ring, Finestra del programma, Palla, Barra Player 1, Barra Player 2
            Ring ring = new Ring(window);
            Ball ball = new Ball();
            //Parametri Bar : Posizione X, Posizione Y, Comando per andare su, Comando per andare giù
            Bar bar1 = new Bar(window.width - 25, window.height / 2, KeyCode.Up, KeyCode.Down);
            Bar bar2 = new Bar(10, window.height / 2, KeyCode.W, KeyCode.S);

            //Inizio Gioco
            bool isGameRunning = true;

            while (isGameRunning)
            {
                //Pulizia della Finestra
                ring.Clear(window, 0, 0, 0);

                ring.Update(window, bar1, bar2, ball);

                window.Blit();
                //Scrittura del punteggio
                if (bar1.GetPoints() == 15)
                {
                    Console.WriteLine("Player 1 VINCE");
                    isGameRunning = false;
                }
                else if (bar2.GetPoints() == 15)
                {
                    Console.WriteLine("Player 2 VINCE");
                    isGameRunning = false;
                }
            }
        }
示例#2
0
		public static void Main (string[] args)
		{
			Window window = new Window (1200, 700, "RingPong", PixelFormat.RGB);
			//Definizione : Ring, Finestra del programma, Palla, Barra Player 1, Barra Player 2
			Ring ring = new Ring (window);
			Ball ball = new Ball ();
			//Parametri Bar : Posizione X, Posizione Y, Comando per andare su, Comando per andare giù
			Bar bar1= new Bar (window.width-25, window.height/2, KeyCode.Up, KeyCode.Down);
			Bar bar2 = new Bar (10, window.height/2, KeyCode.W, KeyCode.S);

			//Inizio Gioco
			bool isGameRunning = true;
			while (isGameRunning) 
			{
				//Pulizia della Finestra
				ring.Clear(window, 0, 0, 0);

				ring.Update (window, bar1, bar2, ball);

				window.Blit();
				//Scrittura del punteggio 
				if (bar1.GetPoints () == 15)
				{
					Console.WriteLine ("Player 1 VINCE");
					isGameRunning = false;
				}
				else if (bar2.GetPoints () == 15)
				{
					Console.WriteLine ("Player 2 VINCE");
					isGameRunning = false;
				}

			}
		}
示例#3
0
        public void Update(Window window, Bar bar1, Bar bar2, Ball ball)
        {
            //Disegno parte superiore del Ring
            this.DrawRectFilled(window, 10, 10, 255, 255, 255, window.width - 20, 10);
            //Disegno parte inferiore del Ring
            this.DrawRectFilled(window, 10, window.height - 20, 255, 255, 255, window.width - 20, 10);
            //Disegno righe tratteggiate che separano il ring
            int k = 20;

            while (k < window.height - 20)
            {
                this.DrawRectFilled(window, window.width / 2, k, 255, 255, 255, 7, 30);
                k += 40;
            }
            //Disegno la Palla
            //this.DrawRectFilled (window, ball.GetX(), ball.GetY(), ball.GetR(), ball.GetG(), ball.GetB(), ball.GetWidht(), ball.GetHeight());
            this.DrawCircle(window, ball.GetX(), ball.GetY(), ball.GetRaggio(), 255, 255, 255);
            //Disegno la barra del Player 1
            this.DrawRectFilled(window, bar1.GetX(), bar1.GetY(), 255, 0, 0, bar1.GetWidht(), bar1.GetHeight());
            //Disegno la Barra del Player 2
            this.DrawRectFilled(window, bar2.GetX(), bar2.GetY(), 0, 255, 0, bar2.GetWidht(), bar2.GetHeight());
            //Movimeto barra del Player 1
            bar1.Move(window, ball);
            //Movimeto barra del Player 2
            bar2.Move2(window, ball, window.height);
            //Movimeto della Palla
            ball.Update(window.height, window.width);

            numb1.CurrentResultDec(window, bar1.GetPoints());

            numb2.CurrentResult(window, bar1.GetPoints());

            numb3.CurrentResultDec(window, bar2.GetPoints());

            numb4.CurrentResult(window, bar2.GetPoints());
        }
示例#4
0
		public void Update(Window window, Bar bar1, Bar bar2, Ball ball)
		{
			//Disegno parte superiore del Ring
			this.DrawRectFilled (window, 10, 10, 255, 255, 255, window.width-20, 10);
			//Disegno parte inferiore del Ring
			this.DrawRectFilled (window, 10, window.height-20, 255, 255, 255, window.width-20, 10);
			//Disegno righe tratteggiate che separano il ring
			int k = 20;
			while(k < window.height-20)
			{
				this.DrawRectFilled(window, window.width/2, k, 255, 255, 255, 7, 30);
				k += 40;
			}
			//Disegno la Palla
			//this.DrawRectFilled (window, ball.GetX(), ball.GetY(), ball.GetR(), ball.GetG(), ball.GetB(), ball.GetWidht(), ball.GetHeight());
			this.DrawCircle(window, ball.GetX(), ball.GetY(), ball.GetRaggio(), 255, 255, 255);
			//Disegno la barra del Player 1
			this.DrawRectFilled (window, bar1.GetX(), bar1.GetY(), 255, 0, 0, bar1.GetWidht(), bar1.GetHeight());
			//Disegno la Barra del Player 2
			this.DrawRectFilled (window, bar2.GetX(), bar2.GetY(), 0, 255, 0, bar2.GetWidht(), bar2.GetHeight());
			//Movimeto barra del Player 1
			bar1.Move (window, ball);
			//Movimeto barra del Player 2
			bar2.Move2 (window, ball, window.height);
			//Movimeto della Palla
			ball.Update (window.height, window.width);

			numb1.CurrentResultDec (window, bar1.GetPoints());

			numb2.CurrentResult (window, bar1.GetPoints());

			numb3.CurrentResultDec (window, bar2.GetPoints());

			numb4.CurrentResult (window, bar2.GetPoints());
		}