void Death() { if (death) { Common_AudioManager.PlaySound(death, transform.position); } }
void Sleeping() { if (sleeping) { Common_AudioManager.PlaySound(sleeping, transform.position); } }
void Attacking() { if (attacking) { Common_AudioManager.PlaySound(attacking, transform.position); } }
void Running() { if (running) { Common_AudioManager.PlaySound(running, transform.position); } }
void Eating() { if (eating) { Common_AudioManager.PlaySound(eating, transform.position); } }
void Walking() { if (walking) { Common_AudioManager.PlaySound(walking, transform.position); } }
void AnimalSound() { if (animalSound) { Common_AudioManager.PlaySound(animalSound, transform.position); } }