void Death()
 {
     if (death)
     {
         Common_AudioManager.PlaySound(death, transform.position);
     }
 }
 void Sleeping()
 {
     if (sleeping)
     {
         Common_AudioManager.PlaySound(sleeping, transform.position);
     }
 }
 void Attacking()
 {
     if (attacking)
     {
         Common_AudioManager.PlaySound(attacking, transform.position);
     }
 }
 void Running()
 {
     if (running)
     {
         Common_AudioManager.PlaySound(running, transform.position);
     }
 }
 void Eating()
 {
     if (eating)
     {
         Common_AudioManager.PlaySound(eating, transform.position);
     }
 }
 void Walking()
 {
     if (walking)
     {
         Common_AudioManager.PlaySound(walking, transform.position);
     }
 }
 void AnimalSound()
 {
     if (animalSound)
     {
         Common_AudioManager.PlaySound(animalSound, transform.position);
     }
 }