Inheritance: Entity
示例#1
0
 public MobReset(Room room, int indexNumber, int maximumRoom, int respawn)
 {
     Room = room;
     IndexNumber = indexNumber;
     MaximumRoom = maximumRoom;
     Respawn = respawn;
     Name = "MobReset of " + indexNumber + " in " + room.ToString() + " (limit " + maximumRoom + ")";
 }
示例#2
0
        public Area Generate()
        {
            Area area = new Area();
            int indexNumber;
            Room prevRoom = null;
            Room room = null;
            Exit exit;
            int i = 0;
            int x = 500;
            int y = 500;
            int dir = -1;
            int prevDir = -1;
            Directions[] dirNormal = new Directions[] { Directions.North, Directions.South, Directions.West, Directions.East };
            Directions[] dirOpposite = new Directions[] { Directions.South, Directions.North, Directions.East, Directions.West };
            Random rand = new Random();

            while (i < IndexNumbers.Count)
            {
                indexNumber = IndexNumbers[i];

                room = new Room(indexNumber);
                area.Rooms.Add(room);
                Coordinates[x, y] = indexNumber;

                if (prevRoom != null)
                {
                    while (true)
                    {
                        dir = rand.Next(0, 3);

                        if (dir != -1 && prevDir != -1 && dirNormal[dir] == dirOpposite[prevDir])
                            continue;

                        room.Exits[dirNormal[dir]] = new Exit(indexNumber, prevRoom.IndexNumber);
                        prevRoom.Exits[dirOpposite[dir]] = new Exit(prevRoom.IndexNumber, indexNumber);
                        break;
                    }

                    Global.Log("Created " + prevRoom.IndexNumber + " to " + indexNumber + " (" + dir.ToString() + ")");
                }

                prevDir = dir;
                prevRoom = room;
                i++;
            }

            return area;
        }
示例#3
0
文件: Area.cs 项目: ramseur/PolaMUD
        public bool Load(string name)
        {
            XmlDocument document = new XmlDocument();
            XmlNode collection;
            XmlElement element;

            try
            {
                document.Load(name);
            }
            catch
            {
                Global.Error("ERROR: Area '" + name + "' not found.\n");
                return false;
            }

            element = document.DocumentElement;
            Name = element.GetAttribute("name");

            Global.Log("  " + Name + ":\n");

            collection = element["rooms"];
            Room newRoom;
            foreach (XmlNode node in collection.ChildNodes)
            {
                newRoom = new Room(Convert.ToInt32(node.Attributes["index"].Value));
                newRoom.Load(node, this);
                Rooms.Add(newRoom);
            }

            collection = element["mobs"];
            Mob newMob;
            foreach (XmlNode node in collection.ChildNodes)
            {
                newMob = new Mob(node);
            }

            Global.AreaTable.Add(Global.AreaTable.Count, this);
            Global.Log("  " + Name + " loaded, ");

            ForceSpawn();

            Global.Log("spawned\n");

            return true;
        }
示例#4
0
文件: Mob.cs 项目: Entroper/PolaMUD
        /// <summary>
        /// Move the Mob from current room to destination room, sending direction-based messages 
        /// if provided.
        /// </summary>
        /// <param name="destination">The destination Room</param>
        /// <param name="direction">The direction the Mob is moving</param>
        /// <returns></returns>
        public bool Move(Room destination, string direction)
        {
            if (direction != "")
            {
                if (Room != null)
                    Room.Remove(this, Name + " leaves " + direction + ".\n\r");
                destination.Add(this, Name + " has arrived.\n\r");
            }
            else
            {
                if (Room != null)
                    Room.Remove(this);
                destination.Add(this);
            }

            Room = destination;

            return true;
        }
示例#5
0
文件: Mob.cs 项目: Entroper/PolaMUD
 /// <summary>
 /// Move the Mob from current Room to destination Room, sending no messages.
 /// </summary>
 /// <param name="destination">The destination Room</param>
 /// <returns></returns>
 public bool Move(Room destination)
 {
     return Move(destination, "");
 }
示例#6
0
文件: Mob.cs 项目: Entroper/PolaMUD
        /// <summary>
        /// Remove all references to this Mob, preparing it for garbage collection.
        /// </summary>
        public void Delete()
        {
            foreach(Affect affect in Affects)

            Affects = new List<Affect>();

            Room.Remove(this, "");

            Room = null;

            foreach (Mob mob in Global.Mobs)
            {
                if (mob.TargetEnemy == this)
                    mob.TargetEnemy = null;
                if (mob.TargetAlly == this)
                    mob.TargetAlly = null;
            }
        }