private void DiceGenerator_Shown(object sender, EventArgs e) { this.Location = new Point(passedTextBoxLoc.X - passedTextBox.Width - 23, passedTextBoxLoc.Y - this.Height + 8); if (passedTextBox.Text == "") { numericUpDown1.Value = 0; numericUpDown2.Value = 0; numericUpDown3.Value = 0; diceStringLabel.Text = "Gold is set to NULL"; allowGeneration = true; } else { if (Dice.isValidDiceString(passedTextBox.Text)) { try { int[] result = Dice.parseDiceString(passedTextBox.Text); /* * if (result[1] < 0) * { * MessageBox.Show("It's not a valid die string! Minimum can't be lower than 0! Setting it to 0!"); * result[1] = 0; * } */ if (result[0] > 16) { MessageBox.Show("This dice string will take too many iterations, generating new one!"); string res = Dice.generateDiceString(result[1], result[2]); passedTextBox.Text = res; result = Dice.parseDiceString(res); } numericUpDown1.Value = result[0]; numericUpDown2.Value = result[1]; numericUpDown3.Value = result[2]; diceStringLabel.Text = "Die string: " + passedTextBox.Text; allowGeneration = true; } catch { MessageBox.Show("Something went wrong while calculating min-max! Generating new dice string!"); allowGeneration = true; doGeneration(); } } else { MessageBox.Show("It's not a valid dice string, generating new one!"); allowGeneration = true; doGeneration(); } } }
private void doGeneration() { if (allowGeneration) { string result = Dice.generateDiceString(int.Parse(numericUpDown2.Value.ToString()), int.Parse(numericUpDown3.Value.ToString())); if (Dice.isValidDiceString(result)) { int[] intRes = Dice.parseDiceString(result); numericUpDown1.Value = intRes[0]; numericUpDown2.Value = intRes[1]; numericUpDown3.Value = intRes[2]; passedTextBox.Text = result; diceStringLabel.Text = "Dice string: " + result; } else { if (result.Contains("NULL")) { passedTextBox.Text = ""; } diceStringLabel.Text = result; } } }