示例#1
0
        public static string exportLootTemplates(List <Loot> templates)
        {
            string output = "// File generated by Pol-Item-lootgroups tool\r\n\r\n\r\n";

            foreach (var template in templates)
            {
                output += "lootgroup " + template.Name + "\r\n";
                output += "{\r\n";

                // check if there is gold and if it's valid
                if (Dice.isValidDiceString(template.Gold))
                {
                    output += "\t// gold \r\n";
                    output += "\tgold\t" + template.Gold + "\r\n";
                }


                output += "\r\n\t// general loot variables\r\n";

                if (template.MagicQuality > 0)
                {
                    output += "\tmagic_quality\t" + template.MagicQuality.ToString() + "\r\n";
                }

                if (template.ChestChance > 0)
                {
                    output += "\tchest_chance\t" + template.ChestChance + "\r\n";
                    output += "\tchest_quality\t" + template.ChestQuality + "\r\n";
                }



                // add specific items
                if (template.items.Count() > 0)
                {
                    output += "\r\n\t// specific items\r\n";
                    foreach (var item in template.items)
                    {
                        if (Dice.isValidDiceString(item.UpToHowMuchDropped))
                        {
                            output += "\tItem\t" + item.Name + "\t" + item.UpToHowMuchDropped + "\t" + item.ChanceOfDropPerItem + "\r\n";
                        }
                    }
                }

                if (template.randItemFromGroup.Count() > 0)
                {
                    output += "\r\n\t// random items out of group\r\n";
                    foreach (var item in template.randItemFromGroup)
                    {
                        if (Dice.isValidDiceString(item.UpToHowMuchDropped))
                        {
                            output += "\tRandom\t" + item.Name + "\t" + item.UpToHowMuchDropped + "\t" + item.ChanceOfDropPerItem.ToString() + "\r\n";
                        }
                    }
                }

                if (template.randMagicItemFromGroup.Count > 0)
                {
                    output += "\r\n\t// random magic items out of group\r\n";
                    foreach (var item in template.randMagicItemFromGroup)
                    {
                        output += "\tmagic_group\t" + item.Name + "\t" + item.ChanceOfDrop.ToString() + "\r\n";
                    }
                }

                if (template.skillBooks.Count > 0)
                {
                    output += "\r\n\t// skillbooks \r\n";
                    foreach (var book in template.skillBooks)
                    {
                        output += "\tskillbook\t" + book.skillTier.ToString() + "\t" + book.ChanceOfDrop.ToString() + "\r\n";
                    }
                }

                if (template.cutUps.Count > 0)
                {
                    output += "\r\n\t// drops when mob is cut \r\n";
                    foreach (var item in template.cutUps)
                    {
                        output += "\tcutup\t" + item.ItemName + "\t" + item.Amount + "\r\n";
                    }
                }

                output += "\r\n\r\n";

                if (template.Head == 1)
                {
                    output += "\tHead\t1\r\n";
                }
                else
                {
                    output += "\tHead\t0\r\n";
                }

                if (template.Blood == 1)
                {
                    output += "\tBlood\t1\r\n";
                }
                else
                {
                    output += "\tBlood\t0\r\n";
                }

                output += "}\r\n\r\n";
            }


            return(output);
        }