public void LoadContent() { _fontRenderer = new PokemonFontRenderer(); _fontRenderer.LoadContent(); _continueArrow = Controller.Content.LoadDirect <Texture2D>("Textures/UI/Borders/continueArrow.png"); _textTarget = RenderTargetManager.CreateRenderTarget((int)(Border.SCREEN_WIDTH * Border.UNIT * Border.SCALE), (int)(HEIGHT * Border.UNIT * Border.SCALE) - 52); _textBatch = new SpriteBatch(Controller.GraphicsDevice); }
public void LoadContent() { _fontRenderer = new PokemonFontRenderer(); _fontRenderer.LoadContent(); }